Hi!
> Oh, somehow I got confused that this is kernel code :)
>
> >But I'd say NEON conversion is not neccessary anytime soon. First,
> >this is just trying to get average luminosity. We can easily skip
> >quite a lot of pixels, and still get reasonable answer.
> >
> >Second, omap3isp actually has
On Wed 2017-05-03 20:05:56, Russell King - ARM Linux wrote:
> On Wed, Apr 26, 2017 at 06:43:54PM +0300, Ivaylo Dimitrov wrote:
> > >+static int get_luminosity_bayer10(uint16_t *buf, const struct v4l2_format
> > >*fmt)
> > >+{
> > >+ long long avg_lum = 0;
> > >+ int x, y;
> > >+
> > >+ buf +=
On Wed, Apr 26, 2017 at 06:43:54PM +0300, Ivaylo Dimitrov wrote:
> >+static int get_luminosity_bayer10(uint16_t *buf, const struct v4l2_format
> >*fmt)
> >+{
> >+long long avg_lum = 0;
> >+int x, y;
> >+
> >+buf += fmt->fmt.pix.height * fmt->fmt.pix.bytesperline / 4 +
> >+
On Wed 2017-04-26 15:23:37, Pavel Machek wrote:
> Hi!
>
> > > > I don't see why it would be hard to open files or have threads inside
> > > > a library. There are several libraries that do that already, specially
> > > > the ones designed to be used on multimidia apps.
> > >
> > > Well, This is
On 27.04.2017 01:51, Pavel Machek wrote:
Hi!
There are two separate things here:
1) Autofoucs for a device that doesn't use subdev API
2) libv4l2 support for devices that require MC and subdev API
Actually there are three: 0) autogain. Unfortunately, I need autogain
first before autofocus
Hi!
> >>There are two separate things here:
> >>
> >>1) Autofoucs for a device that doesn't use subdev API
> >>2) libv4l2 support for devices that require MC and subdev API
> >
> >Actually there are three: 0) autogain. Unfortunately, I need autogain
> >first before autofocus has a chance...
> >
>
Hi,
On 26.04.2017 16:23, Pavel Machek wrote:
Hi!
I don't see why it would be hard to open files or have threads inside
a library. There are several libraries that do that already, specially
the ones designed to be used on multimidia apps.
Well, This is what the libv4l2 says:
This file im
Hi!
> > > I don't see why it would be hard to open files or have threads inside
> > > a library. There are several libraries that do that already, specially
> > > the ones designed to be used on multimidia apps.
> >
> > Well, This is what the libv4l2 says:
> >
> >This file implements libv4