On Sun, Sep 15, 2013 at 12:16:42AM -0700, Kristian Høgsberg wrote:
This little series adds support for creating EGLSurfaces with color buffers
using the ARGB2101010 pixel format. We the new KMS addFB2 ioctl we can
create KMS framebuffers with that format and this series ends up adding
the
On Sat, Sep 14, 2013 at 5:15 AM, Paul Berry stereotype...@gmail.com wrote:
On 12 September 2013 22:06, Chia-I Wu olva...@gmail.com wrote:
From: Chia-I Wu o...@lunarg.com
Consider only the top-left and top-right pixels to approximate DDX in a
2x2
subspan, unless the application or the user
On Mon, Sep 16, 2013 at 3:50 AM, Mark Mueller markkmuel...@gmail.com wrote:
On Fri, Sep 13, 2013 at 2:15 PM, Paul Berry stereotype...@gmail.com wrote:
On 12 September 2013 22:06, Chia-I Wu olva...@gmail.com wrote:
From: Chia-I Wu o...@lunarg.com
Consider only the top-left and top-right
On Mon, Sep 16, 2013 at 4:12 PM, Chia-I Wu olva...@gmail.com wrote:
On Mon, Sep 16, 2013 at 3:50 AM, Mark Mueller markkmuel...@gmail.com wrote:
On Fri, Sep 13, 2013 at 2:15 PM, Paul Berry stereotype...@gmail.com wrote:
On 12 September 2013 22:06, Chia-I Wu olva...@gmail.com wrote:
From:
This patch enables querying of wl_buffer's orientation, it's
associated with weston commit
bfbb8e59fadda112fcdb0bf0a0ed2c0b6c1e1923
gl_renderer: Use EGL_WAYLAND_Y_INVERTED_WL to query wl_buffer's orientation
Stanislav Vorobiov (1):
egl: add EGL_WAYLAND_Y_INVERTED_WL attribute
This enables querying of wl_buffer's orientation
---
docs/specs/WL_bind_wayland_display.spec | 17 +
include/EGL/eglmesaext.h|2 ++
2 files changed, 19 insertions(+)
diff --git a/docs/specs/WL_bind_wayland_display.spec
On Fri, 13 Sep 2013 17:04:38 +0100
Neil Roberts n...@linux.intel.com wrote:
Here is another version of the patch which brings back the blocking
when there are no buffers available to cope with the situation where
the compositor isn't immediately releasing buffers. Maybe we could
leave the
I tested on Catalyst and it allows both negative and 0 buf size without
a GL_INVALID_VALUE error.
I'm not sure if I'm allowed to review patches but for whats its worth
for the other two patches.
Reviewed-by: Timothy Arceri t_arc...@yahoo.com.au
On 16/09/13 15:37, Timothy Arceri wrote:
Hi
Hello all,
I am new to Mesa development (and in particular the i965 driver). I am
currently trying to gain an understanding of Mesa's implementation with mostly
an eye on (just) the i965 driver. Some questions:
There are some docs in docs, how up to date are those documents? In particular
I
Am 14.09.2013 18:24, schrieb Brian Paul:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul bri...@vmware.com wrote:
I just pushed a gallium-bind-sampler-states branch to my git repo at
git://people.freedesktop.org/~brianp/mesa
It replaces the
Hmm, check out the man page at http://www.opengl.org/sdk/docs/man/xhtml
In the description it basically says that bufSize can be zero, but in
the Errors section is says bufSize=0 is a GL_INVALID_VALUE.
I think you're right about bufSize=0 being OK since one might want to
just query the
Rogovin, Kevin kevin.rogo...@intel.com writes:
Hello all,
I am new to Mesa development (and in particular the i965 driver). I am
currently trying to gain an understanding of Mesa's implementation
with mostly an eye on (just) the i965 driver. Some questions:
There are some docs in docs, how
On 09/15/2013 09:31 AM, Chia-I Wu wrote:
On Sun, Sep 15, 2013 at 12:24 AM, Brian Paul bri...@vmware.com wrote:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul bri...@vmware.com wrote:
I just pushed a gallium-bind-sampler-states branch to my
On Tue, Sep 17, 2013 at 12:09 AM, Brian Paul bri...@vmware.com wrote:
On 09/15/2013 09:31 AM, Chia-I Wu wrote:
On Sun, Sep 15, 2013 at 12:24 AM, Brian Paul bri...@vmware.com wrote:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul
Am 16.09.2013 18:18, schrieb Brian Paul:
On 09/16/2013 08:56 AM, Roland Scheidegger wrote:
Am 14.09.2013 18:24, schrieb Brian Paul:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul bri...@vmware.com wrote:
I just pushed a
Kenneth Graunke kenn...@whitecape.org writes:
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either. By factoring it out
into a helper function, we consolidate the complexity.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
On 15 September 2013 21:16, Kenneth Graunke kenn...@whitecape.org wrote:
On 09/03/2013 04:18 PM, Paul Berry wrote:
Since the SF/SBE stage is only capable of performing arbitrary
reorderings of 16 varying slots, we can't arrange the fragment shader
inputs in an arbitrary order if there are
On 09/16/2013 09:38 AM, Eric Anholt wrote:
Kenneth Graunke kenn...@whitecape.org writes:
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either. By factoring it out
into a helper function, we consolidate the complexity.
Signed-off-by:
(CC'ing Mesa-dev since this is a Mesa bug).
On 16 September 2013 11:00, Chad Versace chad.vers...@linux.intel.comwrote:
CC'ing Piglit.
On 09/14/2013 08:54 AM, Paul Berry wrote:
I'm investigating a failure in spec/OES_fixed_point/**attribute-arrays,
specifically the command line
On 09/16/2013 08:56 AM, Roland Scheidegger wrote:
Am 14.09.2013 18:24, schrieb Brian Paul:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul bri...@vmware.com wrote:
I just pushed a gallium-bind-sampler-states branch to my git repo at
https://bugs.freedesktop.org/show_bug.cgi?id=69437
U. Artie Eoff ullysses.a.e...@intel.com changed:
What|Removed |Added
Assignee|wayland-bugs@lists.freedesk
On 13 September 2013 11:25, Kenneth Graunke kenn...@whitecape.org wrote:
We now set the ARB_shader_bit_encoding flag for versions that support
this functionality, so we don't need to double check it here.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
Cc: Ian Romanick
On 13 September 2013 23:10, Kenneth Graunke kenn...@whitecape.org wrote:
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either. By factoring it out
into a helper function, we consolidate the complexity.
Signed-off-by: Kenneth Graunke
On 13 September 2013 16:05, Kenneth Graunke kenn...@whitecape.org wrote:
Now we use gen7_upload_constant_state() for all three shader stages.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
Cc: Paul Berry stereotype...@gmail.com
Series is:
Reviewed-by: Paul Berry
https://bugs.freedesktop.org/show_bug.cgi?id=69437
--- Comment #1 from Kristian Høgsberg k...@bitplanet.net ---
Created attachment 85941
-- https://bugs.freedesktop.org/attachment.cgi?id=85941action=edit
Best fix so far
Here's the best fix so far. Not entirely happy with it, but it's not
https://bugs.freedesktop.org/show_bug.cgi?id=69437
U. Artie Eoff ullysses.a.e...@intel.com changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop.
On 13 September 2013 23:10, Kenneth Graunke kenn...@whitecape.org wrote:
The SURFACE_STATE entries for textures and renderbuffers share almost
all of the same fields. Only a couple are specific to one or the other.
Thus, it makes sense to have a single shared function that takes care of
all
On 16 September 2013 09:38, Eric Anholt e...@anholt.net wrote:
Kenneth Graunke kenn...@whitecape.org writes:
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either. By factoring it out
into a helper function, we consolidate the
On 13 September 2013 23:10, Kenneth Graunke kenn...@whitecape.org wrote:
Specifying a miptree layout makes no sense for constant buffers.
You might want to mention in the commit message that there's no functional
change since BRW_SURFACE_MIPMAPLAYOUT_BELOW == 0.
In any case, the patch is:
On 13 September 2013 23:10, Kenneth Graunke kenn...@whitecape.org wrote:
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either. By factoring it out
into a helper function, we consolidate the complexity.
I believe the off-by-one error
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