From: Roland Scheidegger
Discovered this when working on other clip code, apparently didn't work
correctly - the combination of linear interpolated values and using
gl_ClipVertex produced wrong values (failing all such combinations
in piglits glsl-1.30 interpolation tests).
Use the pre-clip-pos v
On 10 December 2015 at 14:31, wrote:
> From: Roland Scheidegger
>
> Discovered this when working on other clip code, apparently didn't work
> correctly - the combination of linear interpolated values and using
> gl_ClipVertex produced wrong values (failing all such combinations
> in piglits glsl
On 10/12/15 08:09, Dave Airlie wrote:
On 10 December 2015 at 14:31, wrote:
From: Roland Scheidegger
Discovered this when working on other clip code, apparently didn't work
correctly - the combination of linear interpolated values and using
gl_ClipVertex produced wrong values (failing all suc
On 12/10/2015 07:44 AM, Jose Fonseca wrote:
On 10/12/15 08:09, Dave Airlie wrote:
On 10 December 2015 at 14:31, wrote:
From: Roland Scheidegger
Discovered this when working on other clip code, apparently didn't work
correctly - the combination of linear interpolated values and using
gl_Clip
Am 10.12.2015 um 15:44 schrieb Jose Fonseca:
> On 10/12/15 08:09, Dave Airlie wrote:
>> On 10 December 2015 at 14:31, wrote:
>>> From: Roland Scheidegger
>>>
>>> Discovered this when working on other clip code, apparently didn't work
>>> correctly - the combination of linear interpolated values
On 10/12/15 15:53, Roland Scheidegger wrote:
Am 10.12.2015 um 15:44 schrieb Jose Fonseca:
On 10/12/15 08:09, Dave Airlie wrote:
On 10 December 2015 at 14:31, wrote:
From: Roland Scheidegger
Discovered this when working on other clip code, apparently didn't work
correctly - the combination
Am 10.12.2015 um 17:06 schrieb Jose Fonseca:
> On 10/12/15 15:53, Roland Scheidegger wrote:
>> Am 10.12.2015 um 15:44 schrieb Jose Fonseca:
>>> On 10/12/15 08:09, Dave Airlie wrote:
On 10 December 2015 at 14:31, wrote:
> From: Roland Scheidegger
>
> Discovered this when working