On Sun, Jul 6, 2014 at 6:23 PM, Roland Scheidegger wrote:
> The only thing I'm wondering is about hw support for offset version
> taking a generic float. In particular, it looks like intel graphics
> actually uses 4bit immediates for the offset version (just like dictated
> by the d3d11 specificat
The only thing I'm wondering is about hw support for offset version
taking a generic float. In particular, it looks like intel graphics
actually uses 4bit immediates for the offset version (just like dictated
by the d3d11 specification).
At a quick glance I couldn't quite see how it's done with sou
Reviewed-by: Marek Olšák
Marek
On Sun, Jul 6, 2014 at 7:02 AM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin
> ---
>
> There's an accompanying patch based on ChrisF's unpublished series to add
> interpolateAt* to mesa core that makes use of them, and a further couple of
> patches which inmpl
Signed-off-by: Ilia Mirkin
---
There's an accompanying patch based on ChrisF's unpublished series to add
interpolateAt* to mesa core that makes use of them, and a further couple of
patches which inmplement this on nvc0.
With all that, nvc0 passes all the piglits in ChrisF's repo except for the
i