On 06/17/2014 05:07 AM, Iago Toral wrote:
> Hi Ian,
>
> On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote:
>> On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
>>> Currently it only considers the cases of gl_ModelViewProjectionMatrix and
>>> gl_TextureMatrix. The same optimization can be done
Hi Ian,
On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote:
> On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
> > Currently it only considers the cases of gl_ModelViewProjectionMatrix and
> > gl_TextureMatrix. The same optimization can be done also for
> > gl_ModelViewMatrix, gl_ProjectionMat
On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
> Currently it only considers the cases of gl_ModelViewProjectionMatrix and
> gl_TextureMatrix. The same optimization can be done also for
> gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses.
I've been looking at some thing sim
Currently it only considers the cases of gl_ModelViewProjectionMatrix and
gl_TextureMatrix. The same optimization can be done also for
gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses.
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src/glsl/opt_flip_matrices.cpp | 118 +++--
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