On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
> When a buffer is created with GL_STATIC_DRAW, its contents should not
> be changed frequently. But that's exactly what one application I'm
> debugging does. This patch adds code to try to detect inefficient
> buffer use in a
On Wed, Dec 9, 2015 at 5:23 PM, Brian Paul wrote:
> On 12/09/2015 11:43 AM, Ilia Mirkin wrote:
>>
>> On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
>>>
>>> When a buffer is created with GL_STATIC_DRAW, its contents should not
>>> be changed frequently.
On 12/09/2015 11:43 AM, Ilia Mirkin wrote:
On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try
On 08/12/15 01:42, Brian Paul wrote:
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try to detect inefficient
buffer use in a couple places. The
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try to detect inefficient
buffer use in a couple places. The GL_ARB_debug_output mechanism is
used to report the