I just wanted to write a cover letter for this patch to describe
a feature not many user may know about.
On d3d9, frames are supposed to be displayed in the order
they were produced, with no frame skipped.
Thus when vsync is off, the newly produced frames replace the last frame during
refresh, th
On 10/11/2018 17:09, Axel Davy wrote:
Axel Davy (2):
st/nine: Allow 'triple buffering' with thread_submit
st/nine: Remove thread_submit warning
Nice! Series is:
Tested-by: Andre Heider
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