On Thu, Jul 03, 2014 at 11:23:13AM -0700, Ben Widawsky wrote:
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the rasterization process. This can potentially
improve performance by reducing cache usage, and freeing up PS cycles.
This will get hit if
On Thu, Jul 24, 2014 at 10:29:11AM +0300, Pohjolainen, Topi wrote:
On Thu, Jul 03, 2014 at 11:23:13AM -0700, Ben Widawsky wrote:
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the rasterization process. This can potentially
improve performance by
On Thu, Jul 24, 2014 at 10:22:25AM -0700, Ben Widawsky wrote:
On Thu, Jul 24, 2014 at 10:29:11AM +0300, Pohjolainen, Topi wrote:
On Thu, Jul 03, 2014 at 11:23:13AM -0700, Ben Widawsky wrote:
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the rasterization process. This can potentially
improve performance by reducing cache usage, and freeing up PS cycles.
This will get hit if one's viewport is smaller than the full
renderbuffer, and scissoring