From: Marek Olšák
Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.
---
src/mesa/state_tracker/st_cb_bitmap.c | 6 +-
src/mesa/state_tracker/st_cb_drawpixels.c | 6 --
src
On 12/06/2015 04:34 PM, Marek Olšák wrote:
From: Marek Olšák
Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.
---
src/mesa/state_tracker/st_cb_bitmap.c | 6 +-
src/mesa/sta
On Mon, Dec 7, 2015 at 5:36 PM, Brian Paul wrote:
> On 12/06/2015 04:34 PM, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> Spotted by luck. The GLSL uniform storage is only associated once
>> in LinkShader and can't be reallocated afterwards, because that would
>> break the association.
>> ---