On Monday, August 04, 2014 12:24:02 PM Ben Widawsky wrote:
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the rasterization process. This can potentially
improve performance by reducing cache usage, and freeing up PS cycles.
I'm not sure about cache
Viewport extents are a 3rd rectangle that defines which pixels get
discarded as part of the rasterization process. This can potentially
improve performance by reducing cache usage, and freeing up PS cycles.
It also permits the use of guardband clipping in all cases (see later
patch). The actual