Hello,
On 10:38 AM - Mar 16 2016, Hans de Goede wrote:
> Hi,
>
> On 15-03-16 21:55, Samuel Pitoiset wrote:
> >This avoids using magic numbers for the driver constbuf slot which
> >is always 15 except for compute shaders on gk104+ where the slot 0
> >is used.
> >
> >For gk104+, some special comput
On 03/16/2016 10:38 AM, Hans de Goede wrote:
Hi,
On 15-03-16 21:55, Samuel Pitoiset wrote:
This avoids using magic numbers for the driver constbuf slot which
is always 15 except for compute shaders on gk104+ where the slot 0
is used.
For gk104+, some special compute-related values like the t
Hi,
On 15-03-16 21:55, Samuel Pitoiset wrote:
This avoids using magic numbers for the driver constbuf slot which
is always 15 except for compute shaders on gk104+ where the slot 0
is used.
For gk104+, some special compute-related values like the thread
index are uploaded to screen->parm which i
This avoids using magic numbers for the driver constbuf slot which
is always 15 except for compute shaders on gk104+ where the slot 0
is used.
For gk104+, some special compute-related values like the thread
index are uploaded to screen->parm which is currently bound on c0.
Signed-off-by: Samuel P