On 06/14/2016 08:34 PM, Timothy Arceri wrote:
> On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Outputs from the vertex shader need to be able to match
>> per-vertex-arrayed inputs of later stages. Acomplish this by
>> stripping
>> one
On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages. Acomplish this by
> stripping
> one level of arrayness from the names and types of
From: Ian Romanick
Outputs from the vertex shader need to be able to match
per-vertex-arrayed inputs of later stages. Acomplish this by stripping
one level of arrayness from the names and types of outputs going to a
per-vertex-arrayed stage.
Signed-off-by: Ian