Re: [Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-16 Thread Ian Romanick
On 06/14/2016 08:34 PM, Timothy Arceri wrote: > On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote: >> From: Ian Romanick >> >> Outputs from the vertex shader need to be able to match >> per-vertex-arrayed inputs of later stages. Acomplish this by >> stripping >> one

Re: [Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-14 Thread Timothy Arceri
On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote: > From: Ian Romanick > > Outputs from the vertex shader need to be able to match > per-vertex-arrayed inputs of later stages.  Acomplish this by > stripping > one level of arrayness from the names and types of

[Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-14 Thread Ian Romanick
From: Ian Romanick Outputs from the vertex shader need to be able to match per-vertex-arrayed inputs of later stages. Acomplish this by stripping one level of arrayness from the names and types of outputs going to a per-vertex-arrayed stage. Signed-off-by: Ian