Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Brian Paul
Tom Flynn wrote: Hi there, Background: I'm currently running an application on a machine which has no graphics and setting my display to another machine that has an NVidia card in it (and has the nvidia closed-source drivers). The application makes several calls to glDrawArrays(). One

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Tom Flynn
On 11/8/05, Brian Paul [EMAIL PROTECTED] wrote: Sounds like you're exercising GLX indirect rendering. correct... You're using the GLX/DRI-enabled libGL.so from Mesa or X.org , I presume? Using the libGL.so from the Fedora Core xorg-x11-Mesa-libGL-6.8.2-37 rpm to be specific :) You might have