Well this is fun. Getting the right patterns could make some
interesting with fonts.
Thanks for the tip Hans!
Best Wishes
Keith McKay
%
\startMPpage
vardef tst (expr x, y, i, n) =
definecolor [ name = "MyColor1", r = uniformdeviate(1), g =
uniformdeviate(1), b = uniformdeviate(
On 7/9/2023 5:56 PM, Henning Hraban Ramm wrote:
Am 09.07.23 um 15:49 schrieb Keith McKay:
Hraban (and others),
You got me thinking so I added this code to end of your code as a bit
of fun. It's code from the luametafun manual to which I added two and
a half lines.
That’s funny.
I replaced t
Am 09.07.23 um 15:49 schrieb Keith McKay:
Hraban (and others),
You got me thinking so I added this code to end of your code as a bit of
fun. It's code from the luametafun manual to which I added two and a
half lines.
That’s funny.
I replaced the text by \TeX and published it here:
https://f
Please, can you explain why the result of lmt_outline is shifted to the
right, if I use it in a macro?
"""
\setupbodyfont[ss,24pt]
\definecolor[tshade][t=.05,a=1,k=1]
\starttexdefinition MyCaption #1
\startMPcode
steps := 5 ; % number of shadow layers
rulesize := BodyFontSize/steps/3;
for step
Am 06.07.23 um 21:27 schrieb Henning Hraban Ramm:
* I don’t understand why the white fill is not opaque.
Posted too early. I do understand now (overlapping outlines).
Tried to fix it by overwriting the text again in white, but now I don’t
understand how to calculate the shifting:
"""
\setupb