Re: [Ohrrpgce] The future

2008-02-18 Thread James Paige
On Tue, Feb 19, 2008 at 12:44:58AM -0500, Mike Caron wrote: > TMC and I were talking this evening about improvements to the OHR > (specifically, tile animation), and a thought struck me like a > lightening bolt. Not inspiration, per se, but a sudden realization of > something we all know, deep down

[Ohrrpgce] The future

2008-02-18 Thread Mike Caron
TMC and I were talking this evening about improvements to the OHR (specifically, tile animation), and a thought struck me like a lightening bolt. Not inspiration, per se, but a sudden realization of something we all know, deep down inside, but would be afraid to acknowledge. The OHRRPGCE is old, a

[Ohrrpgce] SVN: james/1941 Add Vikings of Midgard palette to the import folder

2008-02-18 Thread subversion
james 2008-02-18 09:27:53 -0800 (Mon, 18 Feb 2008) 186 Add Vikings of Midgard palette to the import folder Update distrib.bat so that master palette import folder gets included. Update debian package scripts to exclude obsolete ohrrpgce.mas --- U wip/distrib.bat A wip/import/Master Palettes/The

[Ohrrpgce] SVN: james/1940 Replace the darkest of the dark blues in the new palette with black,

2008-02-18 Thread subversion
james 2008-02-18 09:14:33 -0800 (Mon, 18 Feb 2008) 271 Replace the darkest of the dark blues in the new palette with black, so you can have non-transparent pure-black in maptiles again. Also re-generated the default palette in common.bas, since I slightly screwed it up by importing from

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread S'orlok Reaves
Ah, sorry, I usually just deploy the web demo for the fortnightlies. Here's a jad/jar pair for the LG: http://fmf.ohrdev.com/files/fortnightly/GAME_FMF.jad http://fmf.ohrdev.com/files/fortnightly/GAME_FMF.jar Actually, since this hardcodes the starting map, try WANDER and see if it crashes. (Als

[Ohrrpgce] [Bug 603] Shops ignore default item value for buy/sell prices

2008-02-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=603 [EMAIL PROTECTED] changed: What|Removed |Added Summary|Shop's ignore default item |Shops ignore d

[Ohrrpgce] [Bug 603] New: Shop's ignore default item value for buy/sell prices

2008-02-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=603 Summary: Shop's ignore default item value for buy/sell prices Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: All Status: NEW S

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread James Paige
On Mon, Feb 18, 2008 at 01:11:49AM -0800, S'orlok Reaves wrote: > > > What's wrong with NPCTAG? > James walks too fast. > > I'm serious! I manually compiled the castle script, so > that's the only one you can test. To get past the plot > boulders, you need to talk to James. But, currently, > he

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread Keith Gable
On Sun, 2008-02-17 at 23:47 -0800, S'orlok Reaves wrote: > The latest fortnightly of the FMF is up: > http://fmf.ohrdev.com/files/fortnightly/webdemo.jnlp > > Be warned that it's rigged: > - You can only play WH > - You start at the castle > > The idea is to show you all how plotscripting is >

[Ohrrpgce] SVN: james/1939 Wander: some item work and shop cleanup,

2008-02-18 Thread subversion
james 2008-02-18 08:15:13 -0800 (Mon, 18 Feb 2008) 93 Wander: some item work and shop cleanup, and the James NPC in Flanat walks at half the speed --- U games/wander/wander.rpgdir/attack.bin U games/wander/wander.rpgdir/wander.dt1 U games/wander/wander.rpgdir/wander.dt6 U games/wander/wande

[Ohrrpgce] SVN: teeemcee/1938 Improve inputstring touchiness, wrong mapping for numpad 2.

2008-02-18 Thread subversion
teeemcee 2008-02-18 03:21:43 -0800 (Mon, 18 Feb 2008) 231 Improve inputstring touchiness, wrong mapping for numpad 2. I think that inputstring shouldn't accept numpad numbers as input, game and custom don't, and it looks silly that arrow keys are mapped to numbers. Maybe I'll change this. --- U

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread S'orlok Reaves
> What's wrong with NPCTAG? James walks too fast. I'm serious! I manually compiled the castle script, so that's the only one you can test. To get past the plot boulders, you need to talk to James. But, currently, he walks too fast; it's hard to "catch" him. I didn't want people to get frustrated

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread Ralph Versteegen
On Feb 18, 2008 8:47 PM, S'orlok Reaves <[EMAIL PROTECTED]> wrote: > > The latest fortnightly of the FMF is up: > http://fmf.ohrdev.com/files/fortnightly/webdemo.jnlp > > Be warned that it's rigged: > - You can only play WH > - You start at the castle > > The idea is to show you all how plotscrip