ports and feature requests are
most welcome!
Thanks,
N Lin (nlin)
2009/1/12, Lc :
> Hello all,
>
> Is there any wiki that explain how to use the new "physics with join"
> feature called "Ninja" ?
>
> thanks
>
> sacha
>
e combined with this, is
to use joints to directly model rotating wheels. See the OpenSimulator
wiki page on NINJA_Physics for more information on this latter option.
Thanks,
N Lin (nlin)
2009/1/15, Ai Austin :
> the LSL is all going very well indeed, thanks to the developers for
> all the wor
quot;resolved" state. Is the wiki
statement no longer valid?
-nlin
2009/1/26 Nebadon Izumi
> I always saw it as that when a developer or someone marked a ticket as
> resolved it meant they made an attempt to resolve this item and that the
> filer needs to test it and either close th
2009/1/26, James Stallings II :
> Yes this caused quite a lot of confusion, frustration and embarrassment in
> mixed amounts for nlin and myself last evening.
There seems to be a case of mistaken identity here, as I wasn't
involved in any mantis issues last evening. I was respondin
I'm not sure if this is the tool you're referring to, but something similar
is illustrated by this LSL script:
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer.
(Example screenshot
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)
-nlin
2009/2
. If no
problems arise, we can later change "false" to the default.
Any objections?
Thanks,
N Lin (nlin)
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great success in your
new endeavors.
Best regards,
Norman Lin (nlin)
3Di, Inc.
2009/9/24 Stefan Andersson
> Folks,
>
>
>
> just letting you know I'm stepping down from OpenSim core.
>
>
>
> Since Tribal Media keeled over, my life situation simply does not allow me
repository at:
http://github.com/3di/3di-viewer-rei
Thanks,
-nlin
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ntent types that can be implemented
when compatible licenses allow developers to work both on server and viewer.
I'm sure there are many other more exciting things that are possible.
Thanks,
-nlin
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sharing inside the 3D view, but it may be one way
to approach the problem.
-nlin
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phere, or using mesh collisions instead of primitive
capsules.
-nlin
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graphics is only a small part of the code; the rest is similar to what
OpenSim is doing (receiving/processing/forwarding data).
-nlin
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llision
was not produced.
It would be a fun endeavor for me but my hands are full with other
projects right now. :(
-Norman (nlin)
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