Re: [osg-users] Texture cache question

2015-03-11 Thread Sebastian Messerschmidt
Hi Nick, Is this what you are looking for? osgDB::ReaderWriter::Options* opt = osgDB::Registry::instance()->getOptions(); if (nullptr == opt) { opt = new osgDB::ReaderWriter::Options(); } //setup caching osgDB::Options::CacheHintOptions opts

Re: [osg-users] Texture cache question

2015-03-11 Thread Robert Osfield
Hi Nick, The osgDB::SharedStateManager might well be what you are looking for. It's not something I wrote or have used so can't provide lots of details on how best to use it, but I can say it's role is for sharing state between an already loaded scene graph and new loaded scene graph. Sebastian's

Re: [osg-users] Texture cache question

2015-03-11 Thread Trajce Nikolov NICK
Thanks Robert. Sebastian, yes, that is the thing I am after. Thanks a lot! Nick On Wed, Mar 11, 2015 at 9:49 AM, Robert Osfield wrote: > Hi Nick, > > The osgDB::SharedStateManager might well be what you are looking for. > It's not something I wrote or have used so can't provide lots of details

[osg-users] shipping custom file format plug-ins as part of an OSG application binary?

2015-03-11 Thread Christian Buchner
Hi, let's say I have developed a plug-in to read a specific file format. Is it possible to make this plug-in part of the my application binary without shipping an additionall DLL in the osgPlugins folder? The rest of OSG remains a dynamic build - only that extra plugin is desired to be statically

Re: [osg-users] shipping custom file format plug-ins as part of an OSG application binary?

2015-03-11 Thread Farshid Lashkari
Hi Christian, Yes, this is possible. Once you have implemented your custom osgDB::ReaderWriter, you can use the osgDB::RegisterReaderWriterProxy to globally register the class. For example, if your custom class is named "MyReaderWriter", just add the following in your source file: static osgDB::R

Re: [osg-users] Slaves, RTT, and HUD

2015-03-11 Thread Ben Strukus
Hey Robert, Thanks for the reply. I've finally gotten around to implementing a solution to this problem. Unfortunately, when I added the text HUD camera as a child to the RTT main camera, I still wasn't seeing my HUD. However, if I turn the HUD camera into another RTT camera and attach it to th

Re: [osg-users] copyright status of QJiang.ive OSG model?

2015-03-11 Thread webmaster
hi Christian Buchner, This model's copyright is belonged to our company,our artist teams created this model,yes it is beautiful! zhuwan 03,12,2015 在2015-3-9 23:16:12,"Christian Buchner" 写道: -原始邮件- 发件人: "Christian Buchner" 发送时间: 2015-3-9 23:16:12 收件人: "OpenSceneGraph Users" 主题: [

Re: [osg-users] copyright status of QJiang.ive OSG model?

2015-03-11 Thread webmaster
hi Jan, right. thank you zhuwan 03,12,2015 在2015-3-10 0:41:40,"Jan Ciger" 写道: -原始邮件- 发件人: "Jan Ciger" 发送时间: 2015-3-10 0:41:40 收件人: "OpenSceneGraph Users" 主题: Re: [osg-users] copyright status of QJiang.ive OSG model? On Mon, Mar 9, 2015 at 5:02 PM, Robert Osfield wrote: Hi Chri

[osg-users] Building OpenSceneGraph for 3.3.x and 3.4 versions

2015-03-11 Thread Rafa Gaitan
Hi all, I've just uploaded a new article for building OSG for Android in 3.3.x and 3.4 versions. If you find any problem building it, or missing something important just tell it on this thread! :) The article: http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/178-bu