Hi,
I would like to use the dynamic cubemaps to reproduce the mirror effects in my
application, however I found few examples on the internet.
Is there any example code related to this topic? I will appreciate that.
...
Thank you!
Cheers,
Rômulo
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Hi,
I would like to use the dynamic cubemaps to reproduce the mirror effects in my
application, however I found few examples on the internet.
Do you have any code about dynamic cubemaps to suggest me?
...
Thank you!
Cheers,
Rômulo
--
Read this topic online here:
http://forum
Hi there, thanks for your quick input.
@Robert; The use case is pretty common: the original model assumes mm, I
assume meters. Hence the extreme scaling.
Yes I noticed the transforms are flattened, which is probably a good thing
in my case but it shouldn't
change the rendering. (The model is expor
Hi,
I am planning to use VPB for terrain deformation as per road profile. The road
mesh has been generated separately and I shall put it on the terrain. The
terrain generated by VPB must deform itself as per the road profile. Also
additional geometry must be added to terrain geometry close to t
Hi Per,
Just a thought:
Maybe the Optimizer simply applies normal-rescaling?
Cheers
Sebastian
Hi all,
I came across something strange recently;
the attached model is a red triangle scaled down by a factor 1000.
The normals are squashed and I see some rendering problems in my app,
which uses
Hi Per,
A quick response as I've got a clean build of the OSG happening and
can't test anything till it's finished. My guess is that the
osgUtil::Optimizer is doing something like flattening static
transforms in the scene. The transforms that you have in the scene
are really extreme w.r.t scalin
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