FWIW, clang-formating is a requirement before creating pull requests for
the Vulkan repos at https://github.com/KhronosGroup
-- mew
On Sun, Apr 14, 2019 at 9:52 AM Robert Osfield
wrote:
> Hi Chris, Michael et. al,
>
> On Sun, 14 Apr 2019 at 15:50, michael kapelko wrote:
> > I would guess it
Let's try that again:
https://gist.github.com/gwaldron/a56b0e77e7fa8587b698717d21f9366d
Glenn Waldron
On Mon, Apr 15, 2019 at 3:33 PM Glenn Waldron wrote:
> Here's a quick reference for building OSG (and osgEarth) for GL CORE...
> may be helpful.
>
> Glenn Waldron
>
>
> On Thu, Apr 11, 2019 at
Here's a quick reference for building OSG (and osgEarth) for GL CORE... may
be helpful.
Glenn Waldron
On Thu, Apr 11, 2019 at 10:49 AM Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Merlin,
>
>
>
> As Chris already mentioned the complete application needs to run on
> core-pr
Instead of reading Z depth values, can you simply run an intersection of
the click ray-vector against the model data (polygonal and volumetric) when
they click to place markdown points?
On Mon, Apr 15, 2019 at 2:34 PM Anna Osvin wrote:
> We are working on medical software for Dentists. We need t
Hi all,
kornerr wrote:
> Hi, Chris.
>
> I would guess it might be not exactly appropriate to update
> OpenSceneGraph sources just to have the order in spaces and tabs.
> However, I think VulkanSceneGraph would definitely benefit
> EditorConfig rules. So once VSG has its place at GitHub, I would
We are working on medical software for Dentists. We need to render CBCT and
give user possibility to place some markdown points on it, for future
diagnostics. Also sometimes it's required to render polygonal jaw models
alongside with CBCT. As I said earlier, we nailed down the rendering and even
Just out of curiousity, what are you volume rendering and what are your
requirements? We did some interesting volume rendering work a few years ago
for Iowa State University's Ames Lab.
On Mon, Apr 15, 2019 at 1:08 PM Anna Osvin wrote:
> Hi. In a project that I'm working on I have an osgVolume::
Hi. In a project that I'm working on I have an osgVolume::VolumeScene
containing one volume model and some polygonal models. I need to do some depth
buffer checks on that scene, so I've attached depth buffer to viewer camera.
When I fetch osg::Image representing depth buffer content, everything
Hi,
in case i want to highlight text in osgviewer based application to protect
this, how to do that ?
Thank you!
Cheers,
Jai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75837#75837
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