Hi Robert
I am getting some warnings in LineSegmentIntersector.
It prints warnings like this
Warning:: Picked up error in TriangleIntersect
and it prints some Nan values.
I didn't got what these warnings are ?
Thanks
Santosh Gaikwad
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then all threads waits at the barrier.
Is there any problem in this threading model.
Thanks
Santosh
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Hi
Is it require to recreate cameras also or just get the cameras
associated with this context and set the new context in those cameras
Thanks
Santosh
Robert Osfield wrote:
> Hi RJ,
>
> Yes recreate the viewer's graphics context/associated cameras and
> associated DisplaySetti
ls?
Does I have to change the position of camera and also scale the
projection matrix ?
Thanks
Santosh
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Hi all
how to do zoom in and out in orthographic projection?
As I zoom in the detailed geometry should be loaded .
Right now I am scaling the geometry but in this method the details are
not getting loaded.
Thanks
Santosh
santosh wrote:
> Hi all
>
> I have a problem in loading
Hi all
how to do zoom in and out in orthographic projection?
As I zoom in the detailed geometry should be loaded .
Right now I am scaling the geometry but in this method the details are
not getting loaded.
Thanks
Santosh
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Hi all
I am trying to build osg vnc plugin but I am getting problem in
compiling libvncserver on windows.
Does any one have windows library for libvncserver
Thanks in advance
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MTS Design
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MTS Design
Darshan Solutions Limited
#+91 9953099053
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hi
can any one tell me how to use osgGA::FlightManipulator. I am trying to
use it but it is manipulating on root node.
I had set the node and matrix but it is not working on that node.
Thanks in Advance
Santosh
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after computing intersection u will get the list of nodes which is
intersected so first node is that wich we can see. so i am getting the
bounding box of that node by callling the function of that node . Now
creat the geometry of that bounding box and add it to that node. here u
have to do some
Hi Philip
Did you tried osgGA::NodeTrackerManipulator. In this Manipulator you can
attach a Node to which this manipulator follows and also by keeping
key press of that manipulators key bind you can rotate camera about
that node .
-
Santosh
+91 785853
Philip Hahn wrote
Hi Hemant
These warning are because of linking has not done.
If you are working on linux you should set the library path
(LD_LIBRARY_PATH) to the osgPlugins directory
---
Santosh
hemanth korrapati wrote:
> hi
>
> I have installed OpenSceneGraph-2.0.
&g
Hi all
Can OSG provides any frame rate management like if we want more frame
rate than current frame rate.
for example
if any geometry takes 30 fps to render and we want 60 fps.
By using low resolution or using other methods.
Is there any such frame rate management OSG provides.
Thanks
Santosh
y one camera should off and the other camera
should draw the view using both render surface
and if i switched the other camera the camera should draw the
corresponding views in corresponding render surface.
is there any way to do this and how?
thanks
Sa
Hi Guys
I want to have multiple cameras in one scene ( having same context ) and
all cameras rendering in seperate or same render surface.
so does composit viewer supports this and is there any config file like
for camera configuration as osgProducer have?
thanks
Santosh
Thanks for all the help Robert;)
Robert Osfield wrote:
>Hi Santosh,
>
>On 10/25/07, santosh <[EMAIL PROTECTED]> wrote:
>
>
>>I want to have multiple cameras in one scene ( having same context ) and
>>all cameras rendering in seperate or same render surface.
display.
what should I do for this?
Thanks
Santosh
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position or rotating the camera?
Thanks
Santosh
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Hi Guys
I had created a HUD for text display and added in the root node. For
multiple screen display I added the slaves in viewer.
Now I am getting the text on every slave camera which I don't want. I
want it to be in only one display.
What sould I do for this ?
Thanks
- Sa
( GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT ) for camera and graphics context both.
Thanks
Santosh
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package file
-
Santosh
maruti borker wrote:
> I am extremly sorry .. i found the openscenegraph.pc from
> openscenegraph.net <http://openscenegraph.net> ... but now the problem
> is that its giving many errors containing this :- "undefined reference
> to OpenThreads "
&
Alberto Luaces wrote:
> El Thursday 03 January 2008 17:22:43 santosh escribió:
>
>> Hi all
>> Is any one have the osgExport for blender. Actually I tried to download
>> from the Blender's website but couldn't.
>> If any body haves could you help me
Hi all
Is any one have the osgExport for blender. Actually I tried to download
from the Blender's website but couldn't.
If any body haves could you help me for getting it.
Thanks
Santosh
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Hi all
I have quad core system with single GPU of nVidia Geforce 6600.
Having dual x-server configuration and I have osg-2.0.
When I run osgviewer and toggles the statistics by pressing key 's'
program crashes.
Is this known bug?
Than
fine on both Linux and Windows and should behave similarly on other OS
as well.
Now the question is, how do i contribute this plugin to the community ?
Cheers,
Santosh
--
Santosh Gaikwad
MTS Design
Darshan Solutions Limited
www.darshan3d.com <http://www.darshan3d.com>
# +91-99530
Hi All
I am getting error while reading a ive file which is generated by osgdem.
It throws an error that "Error reading file:
DataInputStream::DataInputStream(): This file has an unreadable endian
type."
Do any one know why this error occurs ?
Thanks & Regards
Santosh
--
Santo
Hi Robert
Yes actually file is corrupted.
Thanks
-Santosh
Santosh Gaikwad
MTS Design
Darshan Solutions Limited
www.darshan3d.com <http://www.darshan3d.com>
# +91-99530-99053
Robert Osfield wrote:
HI Santosh,
Most likely is that the file is corrupted, or a very old .ive file
that
l>so
that you can pick point also.
Regards
Santosh G.
On Fri, Jul 22, 2011 at 1:28 PM, Miguel Lokida wrote:
> Hi,
>
> I would like to know if it is possible to selects vertices of an
> osg::Geometry and to transform them (translation and rotation).
>
> I know that it is possi
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