Hi,
I have downloaded some excellent skybox landscape images. If I load the images
by a graphics package like GIMP they look great. If I use the images with OSG
in my SkyBox for a game, the same images look washed out and low resolution.
Any suggestions on how to get the best looking images
Hi,
I am making a very simple flight simulator and have a plane location and a
second chase plane location
I do not want the chase plane to get too close to the target plane.
I also do not want it to get too far away from the target plane.
How do I extend a line in 3D space? If I can ex
Hi,
I am using OSG to create a simple flight sim app.
I want to have a terrain 'window-in-window' to show the aircrafts path over the
earth.
The terrain view would have its own coordinates.
Is there a simple way to create a view inside another view?
Thank you!
Cheers,
Dan
--
"(*) In perspective, the code allows you to move the eye forwards or backwards
without changing the FOV, so this is not a "zoom" "
How to I change the distance from the camera without using the
TrackBallManipulator? All I want to do is a perspective move forward and
backward to the center of t
Hi,
My model is at point 2 and I want to rotate it to face Point 1.
Point 1 = 30,30,30
Point 2 = 10, 10, 0
How can I calculate the respective angles between two locations?
I am familiar with makeRotate and makeLookAt but need the respective angles...
Thank you for help on this simple question
Hi,
I have implemented a very simple skybox with a basic flight sim model airplane.
All was working fine. I have a ParticleSystem that looks like an afterburner
exhaust working fine.
However, the particles from the particlesystem cannot be seen when the skybox
is in the background. If anoth
Hi,
I am porting a java3d app to OSG and have to implement RotateToPoint.
My model is an airplane and I have its location and the point I want to rotate
to. Is there an OSG function similar to RotateToPoint? Have you seen a good
example of this implementation?
Thank you!
Cheers,
--
Hi,
I did a search of this forum, and have not seen anything yet in osg docs to
suggest how to add a basic menu or dialog box to an osg application.
Short of trying to tie osg with qt does anyone have a simple way to open a file
dialog, or simply to change settings? I would like to stay within
I am trying to update a osgText label object. After about 3000 updates I get a
std::bad_alloc termination.
I am converting a integer value that usually has only 6 or 7 characters in the
string and I thought sprintf would be the fastest and easiest way to convert
from int to std:string.
What i
Very sorry!
If I create a window using:
osgViewer::Viewer viewer;
osgWidget::WindowManager* wm = new osgWidget::WindowManager(
&viewer,
WINDOW_WIDTH,
WINDOW_HEIGHT,
MASK_2D
);
..
.viewer.home();
I get a viewer object inside a window.
===
Hi,
I am using osgWidget to run osg inside a window frame.
It works fine when I use
viewer.home();
No problem.
However, if I use:
while(!viewer.done())
{
viewer.frame();
}
to get access to the simulation loop, the widget window is lost and osg is
again
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