Re: [osg-users] AnimationPathCallback timeMultiplier

2008-09-04 Thread Dickinson, Alan J.
Hi Ulrich and Robert, I agree with you Ulrich. I have been looking at the getAnimationTime method which uses an absolute time calculation instead of a relative delta time approach. I am working on adding a _prevTime instance variable to the operator() method to save the _latestTime from the previ

Re: [osg-users] AnimationPathCallback timeMultiplier

2008-09-04 Thread Ulrich Hertlein
Hi Alan and Robert, Robert Osfield wrote: > The sounds very much like a bug where the pause code is being broken > by changes in the multiplier. Have a look at the > AnimationPathCallback implementation to see if you can spot what might > amiss. I believe this behaviour is due to the way the ani

Re: [osg-users] AnimationPathCallback timeMultiplier

2008-09-04 Thread Robert Osfield
Hi Alan, The sounds very much like a bug where the pause code is being broken by changes in the multiplier. Have a look at the AnimationPathCallback implementation to see if you can spot what might amiss. Which version of the OSG are you looking at? Robert. On Wed, Sep 3, 2008 at 7:46 PM, Dick

[osg-users] AnimationPathCallback timeMultiplier

2008-09-03 Thread Dickinson, Alan J.
I have been creating an animation controller which allows the user to start, stop and reset the animation being visualized in OSG. I have added speed control keys which allow the user to speed up or slow down the simulation by changing the timeMultiplier value in the AnimationPathCallback class.