Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Alberto Luaces
Michail Lanam writes: Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi, Here the blender file related to nathan http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend Maybe it will helps Cheers, Cedric On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote: Michail Lanam writes: Hello. How do i split animations in Blender

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam
Alberto Luaces wrote: Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto The export works only

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi Alberto, Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. In blender 2.5 animation system has been refactored so I guess It will be easier to

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam
Cedric Pinson wrote: Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning of the thread as i don't see

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi, Back to the first question the anwser is that you can't carry multiple ipo to an object. I added extra code in pokme to manage this cases but it's specific to my pipeline. I dont remember all the details so best is to look inside pokme project. Cedric On Wed, 2010-10-06 at 18:10 +0200,

[osg-users] Blender osgExport multiple animations

2010-10-05 Thread Michail Lanam
Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Thanks.