Hi Mike,
If you use a Camera in the scene graph then it'll appear once for each
viewer Camera that encloses, unless you use traversal/node masks to
cull it.
The better solution is to do the HUD in a slave Camera within
osgViewer::Viewer, or a separate View in a CompositeViewer, as then
you can ex
Hello
I currently have a setup with one viewer with two cameras. I add a "HUD"
to the scene (as a child to the root node) and it shows up in both
camera views. Is there an easy way to disable seeing it in one view?
Some camera->Set... that will do this? (based on depth or something?)
osg::Ca
I currently have a setup with one viewer with two cameras. I add a "HUD"
to the scene (as a child to the root node) and it shows up in both
camera views. Is there an easy way to disable seeing it in one view?
Some camera->Set... that will do this? (based on depth or something?)
Mike Greene
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