Hi all,
When "jumping" to a close-up view of a PagedLOD database you will see
that it takes a few frames before all the appropriate PagedLOD's have
been loaded and displayed.
This works well for active rendering, but is a bit problematic for
passive / lazy rendering.
What I'd like to do is
Hi John,
The OSG's DatabasePager is built around assumption of a frame driven
app with continuously rendered frames, so using paged databases in an
event driven app will introduce problems such as the ones you are
seeing.
It should be technically possible to come up with a scheme in
DatabasePager
Hi Robert,
> Perhaps a crude workaround would be to just render lots of frames till
> the pager quietens down, and don't issue a swap buffer till everything
> is ready.
Then my question is: how do I know when to stop rendering frames?
DatabasePager::requiresUpdateSceneGraph() does not seem to b
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