On 7/5/2011 6:31 PM, Garthy Dee wrote:
I'm wondering if it is a reasonable assumption to make that the FBX plugin is
a bit more mature then the others, or better suited to the purpose, with
respect to animated skeletal models? At the very least, I suspect that I'm on
the right track now. :)
Chris 'Xenon' Hanson wrote:
Well, I believe that both FBX and DAE are currently used in production by
users who keep
them up to date as needed.
Excellent, thanks for that. That's really useful to know. :)
If there really is a problem tied to the DAE loader, you might discuss it
Hi! :)
Due to some recent positive experiences working on a visualisation tool that
indirectly (via Delta3D) used OpenSceneGraph, I am investigating the viability
of integrating OpenSceneGraph into another project in place of an existing
rendering engine.
One major difference between the
I've seen the best luck (originating in Lightwave 3D) with the FBX or COLLADA
file
formats. Did you build and try those? They can be tricky to build.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS.
Thanks for the fast reply and the suggestions. :)
I've actually got an update to my original post with respect to FBX, but I
wasn't quite fast enough in posting it- the forum topic was enabled at 1am this
morning my time (cursed timezone differences!), and I couldn't post a follow-up
until it
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