/ Windows 7 64 bit / Radeon 5980 .
Wojtek
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From: Bradley Baker Searles bsear...@carsim.com
Sent: Wednesday, August 04, 2010 6:13 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] StandardShadowMap on ATI
Hi Wojtek,
Ahh, good
Sent: Tuesday, August 03, 2010 10:47 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] StandardShadowMap on ATI
Alright, so just wanted to post the code for the overrides I did, just in
case anyone stumbles upon this forum entry and wants to see precisely what
I did. It's a bit
Hi Wojtek,
Ahh, good catch with the improper derivation! :) Thank you. I'm attaching the
corrected st.h file.
I just tried to get the osgShadow example working (-4 --lispsm), and it didn't
work with any of the workarounds that I'd used in my code (not using variables
to index light sources,
Alright, so just wanted to post the code for the overrides I did, just in case
anyone stumbles upon this forum entry and wants to see precisely what I did.
It's a bit different than the example that Wojtek posted in this thread (as
referenced above):
Hi Baker,
My responses below.
Just for reference, the modifications I've made in my glsl shaders to get
it running on ATI were mainly the following:
- only index texture coordinates with constants, variables (even const)
don't seem to work.
- ensure all variables are initialized
Hi Wojtek-
Thanks again for the thoughtful response.
I believe I have enough information to work around this issue now. I just
wanted to post my last set of findings for anyone else who might be helped by
the thread.
I installed catalyst 10.4 and 10.2, and I never quite got to a point
12:48 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] StandardShadowMap on ATI
Hi,
I have been working for a while on compatibility issues with nVidia and
ATI in our OpenSceneGraph application. Aside from a fair number of GLSL
shader source issues, one of the last remaining
Hi Wojtek,
Thank you so much for the response.
Just for reference, the modifications I've made in my glsl shaders to get it
running on ATI were mainly the following:
- only index texture coordinates with constants, variables (even const) don't
seem to work.
- ensure all variables
Hi,
I have been working for a while on compatibility issues with nVidia and ATI
in our OpenSceneGraph application. Aside from a fair number of GLSL shader
source issues, one of the last remaining problems was that textured objects
were not casting shadows (please see first attached
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