Re: [osg-users] StandardShadowMap on ATI

2010-09-06 Thread Wojciech Lewandowski
/ Windows 7 64 bit / Radeon 5980 . Wojtek -- From: Bradley Baker Searles bsear...@carsim.com Sent: Wednesday, August 04, 2010 6:13 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] StandardShadowMap on ATI Hi Wojtek, Ahh, good

Re: [osg-users] StandardShadowMap on ATI

2010-08-04 Thread Wojciech Lewandowski
Sent: Tuesday, August 03, 2010 10:47 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] StandardShadowMap on ATI Alright, so just wanted to post the code for the overrides I did, just in case anyone stumbles upon this forum entry and wants to see precisely what I did. It's a bit

Re: [osg-users] StandardShadowMap on ATI

2010-08-04 Thread Bradley Baker Searles
Hi Wojtek, Ahh, good catch with the improper derivation! :) Thank you. I'm attaching the corrected st.h file. I just tried to get the osgShadow example working (-4 --lispsm), and it didn't work with any of the workarounds that I'd used in my code (not using variables to index light sources,

Re: [osg-users] StandardShadowMap on ATI

2010-08-03 Thread Bradley Baker Searles
Alright, so just wanted to post the code for the overrides I did, just in case anyone stumbles upon this forum entry and wants to see precisely what I did. It's a bit different than the example that Wojtek posted in this thread (as referenced above):

Re: [osg-users] StandardShadowMap on ATI

2010-07-29 Thread Wojciech Lewandowski
Hi Baker, My responses below. Just for reference, the modifications I've made in my glsl shaders to get it running on ATI were mainly the following: - only index texture coordinates with constants, variables (even const) don't seem to work. - ensure all variables are initialized

Re: [osg-users] StandardShadowMap on ATI

2010-07-29 Thread Bradley Baker Searles
Hi Wojtek- Thanks again for the thoughtful response. I believe I have enough information to work around this issue now. I just wanted to post my last set of findings for anyone else who might be helped by the thread. I installed catalyst 10.4 and 10.2, and I never quite got to a point

Re: [osg-users] StandardShadowMap on ATI

2010-07-28 Thread Wojciech Lewandowski
12:48 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] StandardShadowMap on ATI Hi, I have been working for a while on compatibility issues with nVidia and ATI in our OpenSceneGraph application. Aside from a fair number of GLSL shader source issues, one of the last remaining

Re: [osg-users] StandardShadowMap on ATI

2010-07-28 Thread Bradley Baker Searles
Hi Wojtek, Thank you so much for the response. Just for reference, the modifications I've made in my glsl shaders to get it running on ATI were mainly the following: - only index texture coordinates with constants, variables (even const) don't seem to work. - ensure all variables

[osg-users] StandardShadowMap on ATI

2010-07-27 Thread Bradley Baker Searles
Hi, I have been working for a while on compatibility issues with nVidia and ATI in our OpenSceneGraph application. Aside from a fair number of GLSL shader source issues, one of the last remaining problems was that textured objects were not casting shadows (please see first attached