Hi Catalin,
None of the osgShadow technique support shadows that surround a point light
source as you have in your scene. This limitation is due the way that
projective texturing is used for the shadow map, essentially you are
limited to FOV from the light source to less than 180.
The only wa
Hi,
We are trying to test the shadows using OSG, We have multiple lights, but
for now we are playing with only one light, a point source light type. We
are some weird effects, the shadows are cut, a mirror scene as shadow
behind the light. See the video.
https://www.youtube.com/watch?v=hyFBX0jGja
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