Hi Julien,
yes, removeTextureAttribute did the job. Thanks a bunch!!! I should have
consulted the header too
Cheers,
Nick
On Sat, Jan 13, 2018 at 10:02 PM, Julien Valentin <
julienvalenti...@gmail.com> wrote:
> oups i post too fast
> I wanted to write
>
> Code:
> StateSet::removeTextureAttribu
oups i post too fast
I wanted to write
Code:
StateSet::removeTextureAttribute(unit,texatt)
mp3butcher wrote:
> Hi Nickolov
> use
>
> Code:
> StateSet::removeTextureAttribute(unit,texatt)
>
>
> to remove a texture.
> Moreover when you erase you iterator it invalidates it ...so don't do like
Hi Nickolov
use
Code:
StateSet::setTextureAttribute(unit,0)
to remove a texture.
Moreover when you erase you iterator it invalidates it ...so don't do like this
Cheers
Trajce Nikolov NICK wrote:
> Hi Community,
>
> this should be simple, but I can not make it work. I have ive file with
>
Hi Community,
this should be simple, but I can not make it work. I have ive file with
embedded texture and it is big file. All I want is to remove the texture
and save it back. When I do this with the code bellow, and save the file,
the file is not changing it's size. Any clue/hint?
Thanks a bunc
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