TECTED] On Behalf Of Dunhour, Mike (CIV)
> Sent: Thursday, April 10, 2008 12:35 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] using Shader file call - what Shader
> version..Clarification
>
>
>
> ok, a couple datapoints: the .osg format parser:
> 1) is case-
ok, a couple datapoints: the .osg format parser:
1) is case-sensitive
2) silently ignores anything is doesn't recognize.
Your example shows "File" when the actual keyword is "file".
Excerpt from the glsl_simple.osg example:
Shader {
DataVariance DYNAMIC
type VERTEX
be
> found?
>
> -- mew
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Dunhour, Mike (CIV)
> > Sent: Wednesday, April 09, 2008 8:55 PM
> > To: OpenSceneGraph Users
> > Subject: [osg-use
EMAIL PROTECTED] On Behalf Of Dunhour, Mike (CIV)
> Sent: Wednesday, April 09, 2008 8:55 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] using Shader file call - what Shader version
>
...
> Still no luck getting a Shader to be called from a .osg file, but was
> told that call
Hello
Still no luck getting a Shader to be called from a .osg file, but was
told that calling up a Shader file with
Shader {
File "do.frag"
Was advised might need certain Shader version such as 2.3 or above
Thank you
Mr. D
___
osg-
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