Re: [Piglit] [PATCH v2] gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders

2018-05-23 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Mon, May 21, 2018 at 8:59 PM, Timothy Arceri wrote: > This tests both setting gl_TexCoord[] in the geometry shader and > using the gs to passthrough the gl_TexCoord[] values from the > vertex shader. > --- >

[Piglit] [PATCH v2] gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders

2018-05-21 Thread Timothy Arceri
This tests both setting gl_TexCoord[] in the geometry shader and using the gs to passthrough the gl_TexCoord[] values from the vertex shader. --- .../gs-texcoord-array-2.shader_test | 57 .../gs-texcoord-array.shader_test | 51 ++