It seems like this game has not seem much love for a long time.
It's a bummer, because the game is already pretty playable and doesn't
seem to have many bugs left.
I believe there might not be much left for releasing 1.0.0. Maybe I'll
write about this soon on this mailing list.
Cool , I'll check it out and get back to you
Regards
Cameron Barratt
On 22 Jan 2017 19:00, wrote:
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Sgrìobh Ingo Ruhnke na leanas 23/03/2015 aig 12:56:
On Wed, Mar 18, 2015 at 7:27 AM, Ingo Ruhnke grum...@gmail.com wrote:
Issues are converted as well, but attachment might get lost in a few
month, as the Issue exporter links to the old ones on Google, instead
of including them on GitHub.
2013/7/27, Wuzzy wuz...@mail.ru:
Hi Cameron.
I am glad you created these levels because Pingus needs levels, levels,
levels!
I already solved all of them expect Ice level 3. They were relatively
easy to solve but still enyojable, so thanks. :-)
But I want you to point out three typical
Sorry for the first message, I have misstapped on my phone. How do you
open custom levels? There was something like pingus -l level in legacy
versions but now command line seems to not accept any arguments.
--
Pozdrawiam / Greetings
Marcin Kocur █
Brak odpowiedzi? / No answer?
On Sat, Jul 27, 2013 at 7:20 PM, Marcin Kocur marcin2...@gmail.com wrote:
Ingo, any chance for a maintenance release?
Yep, pretty high chance, as I really want to get rid of that $@ bug. As
for the new languages, I have to do some coding and generate a few new
fonts, as currently quite a few
Amazing, everything seems to work now :-)
http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg
http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q=
On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote:
On 29 December 2011 23:42, Ingo Ruhnke
Am 28.12.2011 um 00:26 schrieb Josh Dye:
My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e
This one does not even run here, as I've got an i386 system, while
your build is x86_64:
-8---8---
$ Pingus.app/Contents/MacOS/pingus
dyld: unknown
Well, I commited some new mac scripts to git; I'll update the wiki next- they
are much cleaner than the current makefile method. Once we get the GFX probs
worked out, maybe you could do the 32-bit build?
On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:
Am 28.12.2011 um 00:26 schrieb Josh Dye:
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
new Xmas themed levels.
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority
Download:
Thanks for the Mac port. But, sorry to report it has a couple of problems:
1. It crashes as soon as I click on the play checkbox of any level that I
select.
2. It defaults to German, which is ok, but the --language option does not
work to change it.
Which version of OSX should it work with? I'm
Hi,
Am 27.12.2011 um 19:55 schrieb Andy Milne:
Thanks for the Mac port. But, sorry to report it has a couple of
problems:
1. It crashes as soon as I click on the play checkbox of any level
that I select.
Please try to start pingus in a terminal, maybe it reports some errors
there.
To do
On Mon, Oct 10, 2011 at 11:39 AM, Ingo Ruhnke grum...@gmail.com wrote:
At long last, Pingus 0.7.4 is out...
Congrats on the release!
I haven't been active on this game in years, but I'd like to thank
you, Ingo, for welcoming me into the project in the first place.
Mostly because of all I
Hi,
I currently use a symlink for my installation.
What you think of officialize this one?
% ln -s build/pingus
% ./pingus
I think that would be a good thing to do.
Can you play new levelset and send a report here for promote commit
upstream (on official repository)?
Sorry, what do you mean
Il giorno mer, 11/05/2011 alle 15.56 +1000, Oliver Adams ha scritto:
Is there a way to make it so the program produces no sound?
hi,
try this, -s disable sound, -m disable music
./pingus -s -m
signature.asc
Description: This is a digitally signed message part
Il giorno mer, 11/05/2011 alle 15.53 +1000, Oliver Adams ha scritto:
In INSTALL.unix, you might want to change the run instructions to run
build/pingus. Since if you move to the build directory, and
run ./pings I get:
Hi,
I currently use a symlink for my installation.
What you think of
El dom, 22-11-2009 a las 18:00 +0100, Joop Boonen escribió:
Dear Developers,
Can the attached patch please be applied to the pingus source code.
It are missing includes. The patch is created by various openSuSE people.
Regards,
Joop.
___
2009/4/3 Blink Blinken blinkblin...@googlemail.com:
I'm playing svn revision 3985 of pingus.
Find attached a demo of
pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus
where the pingus are sort of tunneling through a row of blockers.
Yep, that definitively looks broken, not
Go to the terminal and type something like
pingus
/usr/share/games/pingus/data/levels/volcano/volcano2-grumbel.pingus
You can find the level names in
pingus /usr/share/games/pingus/data/levels or download more here:
http://www.xskat.de/pingus/pingus.html
On Fri, Jun 13, 2008 at 3:17 AM, Sidney
--- Lloyd D Budd [EMAIL PROTECTED] wrote:
If I can help please let me know.
Here is a list of things that should be fixed or
implemented:
http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/Bugs
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