Well, it's *supposed* to work as you say. But honestly, this code has not
been tested with blocking streams, since that's not how we use it in Google.
It's possible that there is a bug. But the code appears to be correct
AFAICT.
When CodedInputStream needs more data, it calls Refresh(), which lo
The title should have been CodedInputStream.PushLimit/
PopLimitsightyping too fast.
Thanks for your patience.
Michael
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I am writing a Java server and C++ client and trying to use Protocol
Buffers for encoding the socket communication. I have written the Java
server and tested it with a Java based client and all is well.
However, I am having some difficulty with the C++ portion.
I've wrapped the socket code in my