On Sunday 17 September 2006 11:31, Kris Schnee wrote:
I've put the latest code at:
http://kschnee.xepher.net/code/scurvy.py
Looks like you've enabled blending without specifying a blend function. You'll
want something like:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
This indicates
Richard Jones wrote:
Looks like you've enabled blending without specifying a blend function. You'll
want something like:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
This indicates to use the texture's alpha channel for the texture imagea and
the opposite (one minus) for the ground
On Sunday 17 September 2006 12:34, Kris Schnee wrote:
Richard Jones wrote:
Looks like you've enabled blending without specifying a blend function.
You'll want something like:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
This indicates to use the texture's alpha channel for the