Re: [pygame] pygame web plugin

2008-09-08 Thread Bob Ippolito
On Sun, Sep 7, 2008 at 1:56 PM, Ron Dippold [EMAIL PROTECTED] wrote: This is something Java actually does pretty well. I dislike it for the most part, but its sandboxing is better than anything I've ever seen (except certain secure OSes). Flash actually does it pretty well now too, though

Re: [pygame] pygame web plugin

2008-09-08 Thread Forrest Voight
PyGame isn't really built for untrusted code... there are many ways to crash PyGame if you are intent on it... PyGame and Python weren't meant at all for web apps. On Mon, Sep 8, 2008 at 2:22 AM, Bob Ippolito [EMAIL PROTECTED] wrote: On Sun, Sep 7, 2008 at 1:56 PM, Ron Dippold [EMAIL PROTECTED]

Re: [pygame] pygame web plugin

2008-09-08 Thread James Mills
On Tue, Sep 9, 2008 at 5:07 AM, Forrest Voight [EMAIL PROTECTED] wrote: PyGame isn't really built for untrusted code... there are many ways to crash PyGame if you are intent on it... PyGame and Python weren't meant at all for web apps. I have to agree with this. I think trying to get pygame

Re: [pygame] pygame web plugin

2008-09-08 Thread René Dudfield
hey, we did a prototype of a flex-pypy(and then continued ) - which uses pypy to translate into actionscript - which is then compiled with the free flex compiler. So the 'bash the monkey' thing on the pygame main page is made with that. However... flex and pypy are such un-fun things to use