Sure, I'm always happy to help. I guess the first issue to look at is
where to put this.
One possibility would be methods on the font.Font class.
Pro:
* Right next to the normal render method and hence an obvious place to look.
* We might even be able to fold it into the main render function.
Con
hey,
would you like to work with me in creating something for inclusion in pygame?
This would mean working out a simple api, making docs, examples, and unittests.
Something basic that we can have a look at, for adding the most easy
and useful features. We can try and avoid most of the tricky is
thanks for the advice, i updated the code at
http://www.spielend-programmieren.at/wiki/doku.php?id=code:colordemo1.py
-Horst
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> Hi List,
> just want to make sure i got this right, please correct me if i'm wrong:
>
> if i have a jpg-file, i can set the transparency with the command
>
> pygame.Surface.set_alpha(alpha-value).
>
> but if i hav a .png-file with already transparent background, i can not
> set the alpha-valu