On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe wrote:
> frames = [image1, image2, image3]
> running = True
> while running:
>for event in pygame.event.get():
>if event.type == MOUSEBUTTONDOWN:
>clock.tick(10)
>for img in frames:
>screen.blit(backgr
I've got a pretty simple animation running on p4android, but it's
lagging pretty badly.
The code is basically, get a screen touch, run 3 animation frames with
a tick of 10, so it should be pretty snappy. On the computer it's fast
enough but the android it's noticeably slower, to the point where
re
On Thu, Dec 29, 2011 at 08:34:33AM +0100, René Dudfield wrote:
>Hi,
>
>it seemed pip used to mistake all .zip files for being source packages,
>and got confused by our .mpkg.zip binaries for OSX. That has been patched
>in pip now, but it might take another 5 or so years before eve