Re: [pygame] p4a animation lag

2011-12-29 Thread Ian Mallett
On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe wrote: > frames = [image1, image2, image3] > running = True > while running: >for event in pygame.event.get(): >if event.type == MOUSEBUTTONDOWN: >clock.tick(10) >for img in frames: >screen.blit(backgr

[pygame] p4a animation lag

2011-12-29 Thread Sean Wolfe
I've got a pretty simple animation running on p4android, but it's lagging pretty badly. The code is basically, get a screen touch, run 3 animation frames with a tick of 10, so it should be pretty snappy. On the computer it's fast enough but the android it's noticeably slower, to the point where re

Re: [pygame] dmg files vs .zip files on OSX?

2011-12-29 Thread James Paige
On Thu, Dec 29, 2011 at 08:34:33AM +0100, René Dudfield wrote: >Hi, > >it seemed pip used to mistake all .zip files for being source packages, >and got confused by our .mpkg.zip binaries for OSX. That has been patched >in pip now, but it might take another 5 or so years before eve