Re: [pygame] Using bitbucket to host latest Pygame docs in the repository

2013-05-29 Thread René Dudfield
Nice. There's a script on the server which gets notified on commit from bitbucket... which then then does a few tasks (one is publishing latest docs to the website). So if you have a script which can upload to bitbucket... then I can drop it in to also get run. cheers, On Wed, May 29, 2013 at

Re: [pygame] Using bitbucket to host latest Pygame docs in the repository

2013-05-29 Thread Lenard Lindstrom
Good. I will now try to create a bitbucket document site in pygame (http://pygame.bitbucket.org/docs/pygame) and see if the docs display properly. As for updating, a bitbucket web site maintained as any other , so updates are simply HG pushes. Lenard On 13-05-29 01:28 AM, René Dudfield

Re: [pygame] Using bitbucket to host latest Pygame docs in the repository

2013-05-29 Thread Radomir Dopieralski
By the way, did I mention about http://pygame.readthedocs.org already? It's not complete, as the current pygame docs build system is hacked and doesn't work cleanly with out-of-the box sphinx, but that can be fixed. On Wed, May 29, 2013 at 9:17 PM, Lenard Lindstrom le...@telus.net wrote: Good. I

Re: [pygame] Using bitbucket to host latest Pygame docs in the repository

2013-05-29 Thread Lenard Lindstrom
Okay, the link is alive. Lenard On 13-05-29 12:17 PM, Lenard Lindstrom wrote: Good. I will now try to create a bitbucket document site in pygame (http://pygame.bitbucket.org/docs/pygame) and see if the docs display properly. As for updating, a bitbucket web site maintained as any other , so

[pygame] news page

2013-05-29 Thread Sean Felipe Wolfe
What's the process for updating the news page? Who's got permissions ... Rene, I assume? And what's the interesting news we might want to put up? Like the site transition, P4Android development, the pygamezine, other stuffs. A blog maybe, if we have enough activity for that? As the new site

[pygame] Using Pygame to capture key presses for CLI prgram?

2013-05-29 Thread winkleink
Hi, I'm running pygame in a raspberry pi. The program I am writing has no graphical interface and I am connecting using SSH (Putty from a Windows XP computer) I want to capture a key press (with no graphical interface) and take action. Below is my code. From what I can tell it should work. Any

Re: [pygame] Using Pygame to capture key presses for CLI prgram?

2013-05-29 Thread Robert Deaton
First, you didn't attach any code. Second, without opening a window pygame cannot capture keyboard input, so you're barking up the wrong tree. On Wed, May 29, 2013 at 8:05 PM, winkleink winkle...@gmail.com wrote: Hi, I'm running pygame in a raspberry pi. The program I am writing has no

Re: [pygame] Using Pygame to capture key presses for CLI prgram?

2013-05-29 Thread Winkleink
Robert - thanks for the advice. I posted through nabble.com and it looks like it stripped out the code as it was in a raw tag. I don't fully understand how pygame works and I hoped that by setting os.environ[SDL_VIDEODRIVER] = dummy I could capture key presses. Is this the case or is a real

Re: [pygame] news page

2013-05-29 Thread Paul Vincent Craven
Agreed. In a pure self-interest promotion, I wouldn't mind seeing my book mentioned. Paul Vincent Craven On Wed, May 29, 2013 at 6:31 PM, Sean Felipe Wolfe ether@gmail.comwrote: What's the process for updating the news page? Who's got permissions ... Rene, I assume? And what's the

Re: [pygame] Using Pygame to capture key presses for CLI prgram?

2013-05-29 Thread James Paige
A couple years ago I was trying to do something very similar. It wasn't a raspbery pi, but it was a very small fanless linux box running debian. In production, it had no monitor and never ran X. All the output was to a serial LCD and all the input was from a barcode scanner that sent