Quick question:
For my game I want territories that are different shapes, not tiles, is it
done the same way? or is there another process completely?
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There are several ways to do that - you could make territories be a
collection of small tiles, or you could use some sort of polygon system.
On Tue, Jun 30, 2015 at 7:51 PM, Michael mjrearden...@gmail.com wrote:
Quick question:
For my game I want territories that are different shapes, not
Folks!
Thanks for the discussion. Very helpful. I'm a newbie also with
pygame. Not very far along with python either.
Thanks Michael for starting the discussion. The advice to work on
parts of the stuff and to find examples is important. I have written a
lot of software in other languages and
Hello, novice coder here.
I need help coding a board game.
What I need to learn (because I dont know how to do it already):
Combat (die rolls, have troops removed on those die rolls)
An interactive map (Player/players can move the map around to view a
different area, zoom in and out ETC.)
Units
Check invent with Python on the Internet. It's a website for an author who
does Python/Pygame books. You can buy the books and/or download the PDF for
free.
Great place to start if you need to learn loads in a structured way.
On Tue, 30 Jun 2015 at 20:41, Noel Garwick noel.garw...@gmail.com
As Winkleink said, the Invent With Pygame stuff is awesome; tons of good
hands-on examples. The author is very cool and will probably help you out
or recommend a blog post if you have specific questions on how something
works. http://inventwithpython.com/
For troop movement, if you're making a
Hi Michael,
You will want to break all of these down into smaller jobs, and then break
those down further. Have you tried making Pong yet? I know it sounds
super-simple, but by implementing Pong you actually cover a ton of concepts
that you will use when making games:
- Player input
-
I actually coded my own pong game, I forgot to add a pause menu though.
However, I still need to know how to code in 'combat' (die rolls,
causalities ETC.)
Movement of troops
and still alll the others listed above.
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Thanks a ton guys! When I finish the game I am ultimately trying to make (The
first Balkan war) I will post it on these forums :)
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On Tue, 2015-06-30 at 12:48 -0700, Michael wrote:
I actually coded my own pong game, I forgot to add a pause menu though.
However, I still need to know how to code in 'combat' (die rolls,
causalities ETC.)
Movement of troops
and still alll the others listed above.
As said, these things will
You can look up how to do combat 'die' rolls here:
http://programarcadegames.com/index.php?chapter=loopslang=en#section_4
That site has a lot of example code if you look under the 'examples'
section.
Paul Vincent Craven
On Tue, Jun 30, 2015 at 2:48 PM, Michael mjrearden...@gmail.com wrote:
I
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