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Just Trisquel for me. I have to wonder, though, how the heck can you
deduce how much you use each OS to the nearest half of a percent?
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On 11/03/2013 10:25 AM, Jason Marshall wrote:
OK, here is a definitive answer from Gareth Noyce: 'They're public
domain but I'd like attribution if they're used anywhere. Just a
logo by Gareth Noyce would do, but I won't be complaining if
people
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Is the Pygame logo[0] under any sort of free culture license? I can't
seem to find any license information about it.
[0] http://www.pygame.org/docs/logos.html
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On 11/02/2013 04:48 PM, Jason Marshall wrote:
See this previous discussion:
https://groups.google.com/forum/#!searchin/pygame-mirror-on-google-groups/horst$20snake$20logo/pygame-mirror-on-google-groups/Td1bnVhsZeA/W7q4MwBP5DgJ
It
looks like the
I really think this confusion would be prevented if this page was reworded:
http://www.pygame.org/wiki/info
The list of commands to send to mojord...@seul.org is right after the
sentence You can email the list at pygame-users@seul.org, which seems
at a glance to imply that you're supposed to
On 02/27/2013 04:23 PM, Mathieu Dubois wrote:
Just a last question: do you think the horizontal and vertical factors
has to be the same? Because list_modes() tells me that my monitor can
display: 1280x800 (ratio: 1.6), 1024x768 (ratio: 1.33), 800x600
(ratio: 1.33), 640x480 (ratio: 1.33).
You
On 02/27/2013 06:51 PM, Kai Childheart wrote:
5. import pygame
6. import pygame.font
7.
8. pygame.init( )
I don't know if this is your problem, but you're normally not supposed
to import pygame.font explicitly. It comes with the pygame module.
If the font module is unavailable, you will get
On 02/15/2013 02:18 AM, Mt.Rose$TheFerns wrote:
Yeah I am quite sure.
I have 2.7.3 on my comp and it gives me no error at all.
I don't know anything about Mac OS X, but I don't think you can use the
same Pygame installation for two different versions of Python. At least,
that's the case for
On 02/06/2013 06:12 PM, Elias Benevedes wrote:
There must be a way to write it in pure python code for the fact that
pygame uses python (I assume?).
Pygame does not use Python for the low-level stuff. It's mostly a
front-end for SDL, which is in C.
Like Richard suggested, try Pyglet. That is
No. Only X11, e.g. GNU/Linux (and I think Mac OS X is another example).
If you really want to use toggle_fullscreen when the program is run on X11
without also sacrificing platform-independence, you could do something like:
fullscreen = not fullscreen
if not pygame.display.toggle_fullscreen():
Many of my variables' names are re-stating the exact value they hold, so I
rarely have any confliction with names:
filename_of_current_level = 'desert.txt'
Font__New_Times_Roman_size_20 = ...
pi_divided_by_180 = math.pi() / 180
etc.
The names are just according to what values they hold
!
All the best,
-Lee-
On Sat, Mar 10, 2012 at 8:31 PM, Julian Marchant onp...@yahoo.com wrote:
I am struggling with my desire to say things that would be insulting to you.
Listen closely: you CAN read global-level variables at any time as long as
there isn't a local variable
I am struggling with my desire to say things that would be insulting to you.
Listen closely: you CAN read global-level variables at any time as long as
there isn't a local variable with the same name. You CAN write to global
variables from within a function as long as you first declare it
Ah, the linear equation. I'd forgotten about it, silly me. Thanks! I think I
can get that to work easily enough even without examples.
Regarding using multiple lines, that would be the ideal solution (it seems you
could do even better by having four lines for each object, one for each
corner),
Hi, I tried searching the internet for an answer, but didn't find anything, so
I'll ask here.
One problem with normal collision detection I'm sure we're all aware of is the
problem that objects moving too fast can pass through other objects without a
collision happening. I'm experiencing this
The link you gave just gives instructions on how to use a combination of
cx_Freeze (which is great, by the way, I recommend it) and Install Creator.
Note that only cx_Freeze can be actually useful to someone running Mac OS X, as
Install Creator is Windows-only.
--- On Fri, 2/17/12, Andrew
I use cx_Freeze for packaging up EXEs and Linux binaries. I don't have a Mac,
so I don't know how well it works with them, but it's supposed to be
cross-platform.
--- On Fri, 2/17/12, Zack Baker zbaker1...@gmail.com wrote:
From: Zack Baker zbaker1...@gmail.com
Subject: [pygame] Compilation
--- On Sat, 1/14/12, Ryan Strunk ryan.str...@gmail.com wrote:
So if you were to stream audio, would that eliminate the
potential delay.
The only audio-only game I've seen written in Pygame, Sound
RTS, has a bit
of noticeable lag when playing sounds. Is there a way to
program such that
--- On Fri, 1/13/12, Lenard Lindstrom le...@telus.net wrote:
Also,
though SDL does support streaming, Pygame does not.
Everything must be loaded before played.
Um... that's not true. pygame.mixer.music is Pygame's streaming module.
First off, you need some sort of time management. As it is now, it'll run at
variable speeds depending on how fast the processor is. Use pygame.time.Clock
to limit the frame rate and/or use delta timing.
As for your problem, all you need is a counter variable. Have the counter
variable start
You couldn't build a game that's up to scope with any 3D game, because you
wouldn't be able to use 3D. For that, you'd need either PyOpenGL (with Pygame)
or Pyglet. The latter is better in some ways; the main advantage
Pygame/PyOpenGL has that I can think of is joystick support. On the other
Now, of course, when you have a super-high-level language, like PyGame, and
it's running in an interpreted language like Python, you will run out of power
much sooner than you would in a language like C, especially on a phone
computer.
This, however, is no reason to stop using PyGame -- it's a
You don't need to actually download an old version of Python 2.x to have source
code that's compatible with the old version. All you need to do is not use the
new features of versions 2.6 and 2.7. Besides, if you're a beginner who doesn't
know what to download, it probably isn't the best idea
Or just allow that discussion to remain on the Python site
(http://wiki.python.org/moin/Python2orPython3). Unless Pygame itself has issues
with certain versions of Python, there is no place for this discussion on
pygame.org, IMO.
--- On Fri, 9/30/11, James Paige b...@hamsterrepublic.com wrote:
I second this, mostly because the statement that version 2.5 is the best
Python on Windows is simply untrue, as far as I can tell. I guess there must
have been issues in the past or something (I didn't start using Pygame until
around the time Python 2.7 came out, so I don't know), but right
What is the purpose to having calculations done with a size that's 10 times
larger? If it's just precision, the solution could be simply to use floats for
the calculations and convert to ints as necessary.
Or, you could write some simple functions or methods that divide the x and y by
10 and
2jlpb53f, 43z2qoofk2.
http://razniekuhni.ru/images/ydvy.html
ofssm5 d5vnx x3n2p90c4eu, 3dou2v ch5qrua6li. z29mei ulyqvlc.
to empty my
trash folder. Whoops. :P
- Original Message -
From: Julian Marchant onp...@yahoo.com
To: pygame-users@seul.org
Cc:
Sent: Saturday, September 10, 2011 8:15 PM
Subject: [pygame] iq81c x0flb
2jlpb53f, 43z2qoofk2.
http://razniekuhni.ru/images/ydvy.html
ofssm5 d5vnx x3n2p90c4eu
From what I gather, pygame.sprite.RenderPlain, in its current form, just
points
to pygame.sprite.Group.
From: David Burton ncdave4l...@gmail.com
To: pygame-users@seul.org; Nathan BIAGINI nathan.o...@gmail.com
Sent: Sat, April 30, 2011 8:52:04 PM
Subject: Re:
To: pygame-users@seul.org
Cc: Julian Marchant onp...@yahoo.com
Sent: Wed, April 13, 2011 1:37:35 AM
Subject: Re: [pygame] Whoa! Bad slowdown!
On Wed, Apr 13, 2011 at 1:49 AM, Julian Marchant onp...@yahoo.com wrote:
Is there a better way to do what I'm trying to do in that section of code?
Try
I have actually mentioned this project of mine on this list before, but it was
about a Windows-specific issue. This time, it's about slowdown. Now, my laptop
is very low-end, so it's not surprising to me when I experience lag in
particularly graphically-intensive games, but this is ridiculous.
I tried changing the default fill-in surface size from 1x1 to 200x200 and
removing all the empty 1x1 images in data/characters/noghost, but it had no
effect on speed. This error occurred, however, and it seems to be a result of
removing the 1x1 images (which caused dynamically generated
This is what I'm afraid of. I would be very disappointed if the
existence of a wiki led people to believe that maintaining
proper documentation was no longer required.
If I may jump in briefly, how exactly would this be a bad thing? If people feel
that it's no longer required, that probably
I doubt that this is related to your problem, but since you're using Python 3,
shouldn't that shebang be #!/usr/bin/python3?
From: Rodolfo Neu rneu2...@gmail.com
To: pygame-users@seul.org
Sent: Tue, February 8, 2011 1:41:32 PM
Subject: [pygame] loading images
What is this equal function that the AI uses, exactly? Does it use the same
playerspeed variable?
It might also be possible that you have a rounding problem, especially if you
aren't limiting the frame rate (which seems to be the case). This might, for
example, make you move faster in one
me much.
From: René Dudfield ren...@gmail.com
To: pygame-users@seul.org
Sent: Sun, January 16, 2011 10:34:53 AM
Subject: Re: [pygame] Pygame for py3?
On Sun, Jan 16, 2011 at 2:33 PM, Julian Marchant onp...@yahoo.com wrote:
I can see a Windows binary for Python
I can see a Windows binary for Python 3.1 on the download page, but I don't see
a source package for Python 3. Can the source be used for both Py2 and Py3?
While I'm at it, why isn't there a Windows installer (or a Mac OS X package,
for
that matter) for Pygame for Python 2.7 listed on the
Attached is the file in question, comet_fighter.py (version 0.1.0.5).
Game.menu() is supposed to show a menu. It takes the following arguments:
options, cursor, anim_wait, color=pygame.Color(0,0,0,155), border=16, sep=8
options is a list of surfaces used for the menu choices. cursor is a list
()... etc... or use line drawing or something to create the
sprite
remember it for later, then if you do a try-catch block around your image
load, a fail could then assign the default sprite instead.
On Mon, Apr 12, 2010 at 5:52 PM, NBarnes nbar...@gmail.com wrote:
Julian Marchant onp...@gmail.com
I'm wondering this, too. I'm only just starting to get into Python, but I do
know that Python 2 is better in the sense that Python 3 is not really
supported by a whole lot of things yet. But, isn't version 2.6 still better
than 2.5? I haven't ever heard of any incompatibilities or disadvantages
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