hi!
i'm having difficulty on coding a small nippet of sprite collisions on
pygame
on sdlbasic, it's extremelly simple to get working (please don't worry
about PEP8... :/ )
http://img19.imageshack.us/img19/6966/bht0.png
http://img19.imageshack.us/img19/8138/bht1.png
http://pastebin.com/f289d
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store spr