On Wed, May 16, 2007 at 11:19:01AM +1000, René Dudfield wrote:
Thanks John.
There's been a bunch more cleanups because of the new gcc warning
flags Marcus added. He's gone through and fixed a few things because
of those warnings... I think these warnings should show up the
problem you
Thanks John, and John.
Committed revision 1004.
On 5/15/07, John Popplewell [EMAIL PROTECTED] wrote:
On Mon, May 14, 2007 at 02:52:38PM -0600, John Krukoff wrote:
import sys, pygame
pygame.init( )
screen = pygame.display.set_mode( ( 640, 480 ), pygame.HWSURFACE |
pygame.DOUBLEBUF |
On Mon, May 14, 2007 at 02:52:38PM -0600, John Krukoff wrote:
import sys, pygame
pygame.init( )
screen = pygame.display.set_mode( ( 640, 480 ), pygame.HWSURFACE |
pygame.DOUBLEBUF | pygame.FULLSCREEN )
hwSurface = pygame.surface.Surface( ( 64, 64 ), pygame.HWSURFACE )
hwSurface.fill( ( 0,
On 5/10/07, John Krukoff [EMAIL PROTECTED] wrote:
Is this a known problem?
Unheard of.
Please provide shortest possible sample code to reproduce the error.
--
- Rikard - http://bos.hack.org/cv/
So, I get this segfault error whenever I try to call pygame.transform.rotate
on a hardware surface:
Fatal Python error: (pygame parachute) Segmentation Fault
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for