On Sat, Dec 10, 2016 at 12:00 AM, Thomas Kluyver wrote:
> - Is this a regression relative to a version of pygame you were using
> before? If something has been broken recently, it's more important to fix
> that before a release than something that's a longstanding annoyance.
As far as I remember,
On 9 December 2016 at 18:16, Wout B wrote:
> >it really bugs me that pygame.display.set_mode() with pygame.FULLSCREEN
> blanks both of my monitors.
>
Is there an issue about this on https://bitbucket.org/pygame/pygame/issues
? If not, would you like to file one with relevant details. In particul
>it really bugs me that pygame.display.set_mode() with pygame.FULLSCREEN
blanks both of my monitors.
So far, no-one's reported any issues with the release candidate. If we
don't hear of any problems, we'll make a final release in a couple more
days.
On 6 December 2016 at 06:40, DiliupG wrote:
> no problems so far. Thanks all.
> :)
>
> On Tue, Dec 6, 2016 at 4:17 AM, Thomas Kluyver wrote:
>
>>
no problems so far. Thanks all.
:)
On Tue, Dec 6, 2016 at 4:17 AM, Thomas Kluyver wrote:
> On 5 December 2016 at 20:00, Jorge wrote:
>
>> And then tested a couple of games. pygame seems to work fine.
>
>
> Thanks Jorge :-)
>
--
Kalasuri Diliup Gabadamudalige
https://dahamgatalu.wordpress.c
On 5 December 2016 at 20:00, Jorge wrote:
> And then tested a couple of games. pygame seems to work fine.
Thanks Jorge :-)
El 05/12/16 a las 19:07, Thomas Kluyver escribió:
> Pygame is inching closer to a new release, and we've just put a
> release candidate on PyPI:
>
> https://pypi.python.org/pypi/Pygame/1.9.2rc1
>
> We now have pre-built wheels for Linux, Mac (>=10.9) and Windows.
> Please give it a go and let us k
Pygame is inching closer to a new release, and we've just put a release
candidate on PyPI:
https://pypi.python.org/pypi/Pygame/1.9.2rc1
We now have pre-built wheels for Linux, Mac (>=10.9) and Windows. Please
give it a go and let us know of any problems you run into. You can install
it by running