Me too, .ogg is smaller.
Ian
Yes, I use pygame.mixer.music to play midi, It work fine in windows, but
make program crash in mac after playing a while. Maybe the pygame I used has
different versions in windows and mac, I'm not care of this now, I will
just use ogg in my game from now, it seem has been best supported.
On 10/12
Ha ha ha! Opps...
On Thu, Oct 11, 2007 at 12:11:30PM -0700, Ian Mallett wrote:
> On 10/11/07, flyaflya <[EMAIL PROTECTED]> wrote:
> > I find it's because of the mixer, I use mixer.music to play midi, it seems
> > pygame not support midi well in Mac, now I converted midi to ogg, it
> > worked.
> Well, for one thing
On 10/11/07, flyaflya <[EMAIL PROTECTED]> wrote:
> I find it's because of the mixer, I use mixer.music to play midi, it seems
> pygame not support midi well in Mac, now I converted midi to ogg, it
> worked.
Well, for one thing, midi shouldn't work. It says only .wav or .ogg here:
http://www.pyga
I find it's because of the mixer, I use mixer.music to play midi, it seems
pygame not support midi well in Mac, now I converted midi to ogg, it
worked.
It's very strange the error just happen in fullscreen mode when blit a
surface.
On 10/11/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
> I'm not
I'm not familiar with pygame or python on mac, but a segmentation fault
happens when a program tries to read non-existent data from video memory.
The only thing I can think of is that your surfaces are invalid; you didn't
make them right?
Ian
I find this error just happen in full screen mode, even I use the newest
version get from svn.
This error some like the memory or (video memory) question. Like more
memory lost with the game running.
Hope this bug can be fixed!
On 10/7/07, flyaflya <[EMAIL PROTECTED]> wrote:
>
> I use pygame 1.8p