Re: [pygame] RPG Quest System

2007-07-04 Thread Nick Moffitt
Michael Sullivan: > On Wed, 2007-07-04 at 08:03 -0700, Phil Hassey wrote: > > Use chicken on voodoo lady. (She has the glow-in-the-dark skull on > > her wall.) > > Where is the Voodoo lady? The only places I think I can get to are the > museum, the arcade, and the tavern Back where you star

Re: [pygame] RPG Quest System

2007-07-04 Thread Michael Sullivan
On Wed, 2007-07-04 at 08:03 -0700, Phil Hassey wrote: > Use chicken on voodoo lady. (She has the glow-in-the-dark skull on > her wall.) > Where is the Voodoo lady? The only places I think I can get to are the museum, the arcade, and the tavern > Michael Sullivan <[EMAIL PROTECTED]> wrote: >

Re: [pygame] RPG Quest System

2007-07-04 Thread Phil Hassey
Use chicken on voodoo lady. (She has the glow-in-the-dark skull on her wall.) Michael Sullivan <[EMAIL PROTECTED]> wrote: On Tue, 2007-07-03 at 18:08 -0700, Phil Hassey wrote: > Hey, > > Do this instead: > $ python main.py > > -Phil I did, but I can't seem to figure out what to do with the rub

Re: [pygame] RPG Quest System

2007-07-04 Thread Michael Sullivan
On Tue, 2007-07-03 at 18:08 -0700, Phil Hassey wrote: > Hey, > > Do this instead: > $ python main.py > > -Phil I did, but I can't seem to figure out what to do with the rubber chicken, and I can't seem to find the glow-in-the-dark skull that the guy at the museum wants...

Re: [pygame] RPG Quest System

2007-07-03 Thread Giuliano Vilela
I can see what i'm going to code now =). Just have to change the map descripting to xml for easier parsing porpuses and i'll begin... But now I can see Phil's point... I looked at the library ref for the exec and __import__ functions (guess i'll use those) but i'm not sure if I can (should) allow

Re: [pygame] RPG Quest System

2007-07-03 Thread Greg Ewing
Giuliano Vilela wrote: I'm thinking about making like a "scripting" language to describe all those things You've already got a scripting language -- it's called Python! The quests could be modules that get imported and plant specialised subclasses of object in the game, such as a gate that ope

Re: [pygame] RPG Quest System

2007-07-03 Thread Phil Hassey
Hey, Do this instead: $ python main.py -Phil Michael Sullivan <[EMAIL PROTECTED]> wrote: On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: > Hey, > > Use python for your scripting language. It's the best! > > (I'm not being silly either - I use python for scripting python in > several ga

Re: [pygame] RPG Quest System

2007-07-03 Thread Andre LeBlanc
The closest thing I've found is the pyweek3 example that Phil posted here earlier, I've been looking over it for a couple of hours now, trying to figure out how the state engine works and how i can use it to load map information. it looks like each map should be implemented like the Rooms in that

Re: [pygame] RPG Quest System

2007-07-03 Thread Giuliano Vilela
Oh, I forgot to mention... I've looked in the PyGame wiki for an RPG that has already implemented a similar system, but haven't found any. Does anyone have the link for an open source rpg in pygame that uses a feature like that? On 7/3/07, Giuliano Vilela <[EMAIL PROTECTED]> wrote: "There are a

Re: [pygame] RPG Quest System

2007-07-03 Thread Giuliano Vilela
"There are a lot of different ways you could implement this, but the idea is the same. you want an organized collection of information about what you have and have not done yet. Then if quest["Killed the Dragon"]==True the dragon doesn't appear on the map any more. Stuff like that." I want someth

Re: [pygame] RPG Quest System

2007-07-03 Thread Casey Duncan
On Jul 3, 2007, at 10:55 AM, Michael Sullivan wrote: [..] I downloaded the files from the above address, but something seems a little kooky to me. When I ran setup.py, I got this: [EMAIL PROTECTED] trunk $ ./setup.py ./setup.py: line 1: from: command not found ./setup.py: line 2: try:: comman

Re: [pygame] RPG Quest System

2007-07-03 Thread Andre LeBlanc
you need to run it with python: $> python setup.py install On 7/3/07, Michael Sullivan <[EMAIL PROTECTED]> wrote: On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: > Hey, > > Use python for your scripting language. It's the best! > > (I'm not being silly either - I use python for scriptin

Re: [pygame] RPG Quest System

2007-07-03 Thread Michael Sullivan
On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: > Hey, > > Use python for your scripting language. It's the best! > > (I'm not being silly either - I use python for scripting python in > several games. I've made an adventure game - > svn://www.imitationpickles.org/pyweek3/trunk - which im

Re: Completely OT: How do I access this address? (WAS Re: [pygame] RPG Quest System)

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 10:13:37 PDT, "Dave LeCompte (really)" writes: >"Michael Sullivan" <[EMAIL PROTECTED]> wrote: > >> On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: >>> Hey, >>> >>> Use python for your scripting language. It's the best! >>> >>> (I'm not being silly either - I

Re: Completely OT: How do I access this address? (WAS Re: [pygame] RPG Quest System)

2007-07-03 Thread Phil Hassey
Michael, http://subversion.tigris.org/ Has all the goodies you need. Under linux it's easy (and likely installed) svn co svn://. Under windows try: http://tortoisesvn.tigris.org/ Phil Michael Sullivan <[EMAIL PROTECTED]> wrote: On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: > Hey

Re: Completely OT: How do I access this address? (WAS Re: [pygame] RPG Quest System)

2007-07-03 Thread Dave LeCompte (really)
"Michael Sullivan" <[EMAIL PROTECTED]> wrote: > On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: >> Hey, >> >> Use python for your scripting language. It's the best! >> >> (I'm not being silly either - I use python for scripting python in >> several games. I've made an adventure game - >> s

Completely OT: How do I access this address? (WAS Re: [pygame] RPG Quest System)

2007-07-03 Thread Michael Sullivan
On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: > Hey, > > Use python for your scripting language. It's the best! > > (I'm not being silly either - I use python for scripting python in > several games. I've made an adventure game - > svn://www.imitationpickles.org/pyweek3/trunk - which im

Re: [pygame] RPG Quest System

2007-07-03 Thread Andre LeBlanc
I'm working on a similar project, but I'm sort of modelling it after the Dragon Warrior series. I'm at about the same point as you are. I've got NPCs that walk around on a big tile-base map, you can talk to them and read signs, I've got a basic map editor too. my problem as of late has been com

Re: [pygame] RPG Quest System

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 08:42:30 PDT, Phil Hassey writes: >--0-208234050-1183477350=:68616 >Content-Type: text/plain; charset=iso-8859-1 >Content-Transfer-Encoding: 8bit > >Regarding security, I'm still hesitant to claim it is secure, but: > >svn://www.imitationpickles.org/pysafe/trunk > >

Re: [pygame] RPG Quest System

2007-07-03 Thread Phil Hassey
Regarding security, I'm still hesitant to claim it is secure, but: svn://www.imitationpickles.org/pysafe/trunk pysafe lets you run a secure subset of python. I'm using it for my shareware game Galcon and haven't had any troubles yet. It's also being used within the wesnoth project. Be sure t

Re: [pygame] RPG Quest System

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 10:24:28 -0300, "Giuliano Vilela" writes: >--=_Part_125753_2896598.1183469068777 >Content-Type: text/plain; charset=ISO-8859-1; format=flowed >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >Hi guys, > >I've done some simple small games with PyGa

Re: [pygame] RPG Quest System

2007-07-03 Thread James Paige
On Tue, Jul 03, 2007 at 10:24:28AM -0300, Giuliano Vilela wrote: >Hi guys, > >I've done some simple small games with PyGame, and decided to move on to a >little fun RPG zelda-like game. I managed to make a little tile scrolling >engine, dialog and ugly interfaces, spells, itens (st

RE: [pygame] RPG Quest System

2007-07-03 Thread Chris Ashurst
assle of making them "fit" in a raw, delimited file. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Phil Hassey Sent: Tuesday, July 03, 2007 10:57 To: pygame-users@seul.org Subject: Re: [pygame] RPG Quest System Hey, Use python for your scripting

Re: [pygame] RPG Quest System

2007-07-03 Thread Phil Hassey
Hey, Use python for your scripting language. It's the best! (I'm not being silly either - I use python for scripting python in several games. I've made an adventure game - svn://www.imitationpickles.org/pyweek3/trunk - which imports the various rooms as needed. If you don't want to import r

[pygame] RPG Quest System

2007-07-03 Thread Giuliano Vilela
Hi guys, I've done some simple small games with PyGame, and decided to move on to a little fun RPG zelda-like game. I managed to make a little tile scrolling engine, dialog and ugly interfaces, spells, itens (still under work), etc.. etc... What I really am worried about is the, not sure what to