On 10/28/06, DR0ID [EMAIL PROTECTED] wrote:
Perhaps there are more network modules out there I dont know off.
You should take a look a fibranet, that was used for some pyweek entries.
http://cheeseshop.python.org/pypi/FibraNet
Hope this helps,
--
alecu
Hi Droid,Until now I only knew about two possibilities to network a game: usingthe python sockets or twisted. Both are kinda complicated to use (at
least seem to me, although I haven't used one of them).Twisted really looks complicated, but you can treat most of it as magic. Its tough to find a
Do you think XML-RPC is really suitable for gaming ?
I mean, it must be pretty slow because it's basically XML over TCP/IP.
Chris Ashurst a écrit :
If you want to get into some really simple networking stuff, you could give
XMLRPC a try (import xmlrpclib).
-Original Message-
From:
Simon Oberhammer schrieb:
Hi Droid,
Until now I only knew about two possibilities to network a game: using
the python sockets or twisted. Both are kinda complicated to use (at
least seem to me, although I haven't used one of them).
Twisted really looks complicated, but you can
for slower-paced games like Risk.
Still, I never said it was fast, just said it was simple ;)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Julien Herbin
Sent: Saturday, October 28, 2006 10:02
To: pygame-users@seul.org
Subject: Re: [pygame] network module