Re: [pygame] network module

2006-10-30 Thread Alejandro J. Cura
On 10/28/06, DR0ID [EMAIL PROTECTED] wrote: Perhaps there are more network modules out there I dont know off. You should take a look a fibranet, that was used for some pyweek entries. http://cheeseshop.python.org/pypi/FibraNet Hope this helps, -- alecu

Re: [pygame] network module

2006-10-28 Thread Simon Oberhammer
Hi Droid,Until now I only knew about two possibilities to network a game: usingthe python sockets or twisted. Both are kinda complicated to use (at least seem to me, although I haven't used one of them).Twisted really looks complicated, but you can treat most of it as magic. Its tough to find a

Re: [pygame] network module

2006-10-28 Thread Julien Herbin
Do you think XML-RPC is really suitable for gaming ? I mean, it must be pretty slow because it's basically XML over TCP/IP. Chris Ashurst a écrit : If you want to get into some really simple networking stuff, you could give XMLRPC a try (import xmlrpclib). -Original Message- From:

Re: [pygame] network module

2006-10-28 Thread DR0ID
Simon Oberhammer schrieb: Hi Droid, Until now I only knew about two possibilities to network a game: using the python sockets or twisted. Both are kinda complicated to use (at least seem to me, although I haven't used one of them). Twisted really looks complicated, but you can

RE: [pygame] network module

2006-10-28 Thread Chris Ashurst
for slower-paced games like Risk. Still, I never said it was fast, just said it was simple ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Julien Herbin Sent: Saturday, October 28, 2006 10:02 To: pygame-users@seul.org Subject: Re: [pygame] network module