Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Alex Holkner
Much as I like all the pyglet discussion, this is getting really off-topic from PyGame... I've created this page which summarises the issue in pyglet and the various options available to developers: http://groups.google.com/group/pyglet-users/web/issues-with-full-screen-resolution Cheers Alex.

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Brian Fisher <[EMAIL PROTECTED]> wrote: > > On Nov 12, 2007 3:29 PM, Richard Jones <[EMAIL PROTECTED]> > wrote: > > > be a lot of 3d apps where resolution doesn't matter, but the > bluriness > > > of scaling 1.65 does kill small text and make crisp sharp lines look > > > bad, and it makes pixel

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Brian Fisher
On Nov 12, 2007 3:29 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > > be a lot of 3d apps where resolution doesn't matter, but the bluriness > > of scaling 1.65 does kill small text and make crisp sharp lines look > > bad, and it makes pixel art distorted. > > With aliasing (GL_NEAREST texture env)

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Brian Fisher <[EMAIL PROTECTED]> wrote: > On Nov 12, 2007 1:24 PM, Alex Holkner <[EMAIL PROTECTED]> wrote: > > OpenGL provides many ways to scale a 640x480 viewport up to a higher > > resolution, with or without aliasing (I suspect in this use-case you'd > > prefer the aliasing). > > > there's no w

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Ian Mallett
On Nov 12, 2007 3:35 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > Ian Mallett <[EMAIL PROTECTED]> wrote: > > Stretched pixels, though. > > If you want your pixels to be square you can alter the glViewport. > I meant like larger ones.

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Dave LeCompte (really)
"Richard Jones" <[EMAIL PROTECTED]> said: > With aliasing (GL_NEAREST texture env) the display will look exactly the > same as if it was scaled by the monitor. No blurriness. If your rendering window is an exact multiple of the target resolution, sure - a 1280x960 window can provide the same visu

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Ian Mallett <[EMAIL PROTECTED]> wrote: > Stretched pixels, though. If you want your pixels to be square you can alter the glViewport. Richard

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Ian Mallett
Stretched pixels, though. I