nal Message-
> From: svg-developers@yahoogroups.com
> [mailto:[EMAIL PROTECTED] On Behalf Of Erik Dahlström
> Sent: 10 January 2008 13:07
> To: svg-developers@yahoogroups.com
> Subject: Re: [svg-developers] SVG countdown
>
> On Sun, 06 Jan 2008 22:20:21 +0100, Julien Reic
On Sun, 06 Jan 2008 22:20:21 +0100, Julien Reichel
<[EMAIL PROTECTED]> wrote:
> Dear all,
>
> I had to wrote a countdown for a project using SMILE animations, as I
> remember an old discussion, may be this is of interest for some of you.
>
> I think this SVG is correct, but it doesn't display
to:[EMAIL PROTECTED] On
Behalf Of G. Wade Johnson
Sent: 09 December 2007 20:09
To: svg-developers@yahoogroups.com
Subject: Re: [svg-developers] SVG countdown
On Sun, 09 Dec 2007 17:38:54 -
"boulle_remi" <[EMAIL PROTECTED] <mail
Hi Remi,
you could make 10 symbols, and then cycle through them:
...
...
(Or something like that. I forget the exact syntax - maybe you have to use
a string of set elements. But the code does not grow linearly with the
countdown size, which is something...)
Note t
On Sun, 09 Dec 2007 17:38:54 -
"boulle_remi" <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I wrote a simple SVG countdown. You can read it above.
> It is okay from 5s to 0s, but the higher I start, the longer the code
> is...
> Is there a way, in SVG, to do that much more shorter than defining a
> tex
Hi,
Try:
var obj = document.getElementById("texte");
if(obj && obj.firstChild) obj.firstChild.data = time;
Regrads,
Chris
From: svg-developers@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of
Rémi Boulle
Sent: Montag, 8. Oktober 2007 21:32
To: svg-developers@yahoogroups.com
Without looking at your code in great detail, Rémi, I see one suspicious
problem:
document.getElementById("texte").innerHTML = time;
the object with id="texte" is in your SVG document, hence it has no innerHTML
(which only things in HTML would have)
instead it is a node with text node inside
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