hope
it turns out a fruity conserve but there is NO excuse for the new Sqlite
framework not getting done at all. I won't even mention the HTML
which is charged as the same as Indy and is still not ready for prime time
(if I read between the lines of Hermann's posts).
Box2D was in testing over a year
Now Software, a stellar company in it's day, made promises it couldn't keep,
and when they tried to keep them anyway, they went belly up because of lack of
funds. That was a dark day for me because I had the whole organization running
on the public calendar and contacts.
Bob S
> On Jun 9,
That is not the point , it seems that they are adding other stuff before
implementing what was paid for
the new sqlite api/framework for instance.
People keep on asking about sound and there is zilch.
just cos nobody is asking about box2d doesn't mean it's not wanted -what
are the chances now
t; market of users, or you become useless.
>
> I don't see a lot of people asking for 2d physics.
>
>
>
>
>
>
>
>
> On Sun, Jun 9, 2019 at 5:35 AM Richmond via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Box2D
>>
>>
a platform is challenging because you have to respond to the
market of users, or you become useless.
I don't see a lot of people asking for 2d physics.
On Sun, Jun 9, 2019 at 5:35 AM Richmond via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Box2D
>
>
> https://w
Box2D
https://www.kickstarter.com/projects/1755283828/open-source-edition-of-livecode/posts/415346
Promises
Fundraisers
Trust
Physics Engine
Babble, babble, babble . . .
Richmond.
___
use-livecode mailing list
use-livecode@lists.runrev.com
l.com> wrote:
>
> Hi All,
>
> On the forum, ClipArtGuy wrote:
>> FWIW, the Box2D Physics Engine goal
>> was also met and has also been dropped
>> from the roadmap.
>
> http://forums.livecode.com/viewtopic.php?f=10=28290=148671#p148314
Hi All,
On the forum, ClipArtGuy wrote:
> FWIW, the Box2D Physics Engine goal
> was also met and has also been dropped
> from the roadmap.
http://forums.livecode.com/viewtopic.php?f=10=28290=148671#p148314
Which LiveCode version includes B
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Even in the article you linked, the author had to give up the convenience of
Objective-C and drop down to C++ to get that level of optimization.
Touché :-)
Btw, I'll give a shot to QT Creator; it looks interesting.
And I definitely, definitely have to learn writing externals.
Thank you Mark…
I'm also interested in creating games with LiveCode and looking forward
to box2d integration. I've been checking out Corona and (more recently)
- Unity (3D), to familiarize myself with physics stuff. It makes a
massive difference having a physics engine taking care of collisions,
gravity
(Use the arrow keys (or A,W,S,D) to control the buggy and the return key
to switch camera angle)
On 21/08/2013 12:26, John Craig wrote:
I'm also interested in creating games with LiveCode and looking
forward to box2d integration. I've been checking out Corona and (more
recently) - Unity (3D
Box2d is definitely fun to play with but it's really only good for games that
inherently need physics simulation - Angry Birds is a good example. (BTW, box2d
is also the physics engine in Sprite Kit, which is basically Apple's cocos2d
Lite - since the cocos2d developers started focussing
Lynn Fredricks: This is something that they should stay away from. … An
investment that cannot work on all supported platforms and not leverage
the natural productivity of LiveCode isn't a good investment for Runtime.
Well put, indeed.
I'm quite convinced about this.
Taking a platform-specific
Ender-
Tuesday, August 20, 2013, 1:11:12 AM, you wrote:
Still, I wish to see a really cool game or an app with
mind-blowing effects done via LiveCode.
It would be a great showcase, don't you think?
You *are* aware that a new physics engine is one of the Kickstarter
stretch goals, right? It's
On Sun, Aug 18, 2013 at 4:23 AM, Richmond richmondmathew...@gmail.comwrote:
To illustrate this consider a possible future scenario:
2030:
Desktop computers are largely a thing of the past.
A large array of handheld devices run on successor systems to Android,
Linux and Mobile versions of
Yes, I'm aware of Box2D integration and I'm very excited about it.
I can't wait to see the possibilities.
But, I'm not sure how much performance boost it will give us.
I've stumbled on an article tonight about algorithm optimizations.
It's kind of a case study.
*Spots* finds the wifi hotspots
On 08/18/2013 01:18 AM, Lynn Fredricks wrote:
snip
An investment that cannot work on all supported platforms and not
leverage the natural productivity of LiveCode isn't a good investment
for Runtime.
snip
Very well put.
There is a danger of getting distracted by these sorts of things.
I
and sleek animations.
It probably will do a lot of damage to Cocos2D, Box2D, Sparrow
and in time maybe a possible threat to gaming consoles {see link #1 at the
bottom of the post}.
What do you think RunRev's approach will be to this move?
Are we going to continue with Box2D which is merely
.
It probably will do a lot of damage to Cocos2D, Box2D,
Sparrow and in time maybe a possible threat to gaming
consoles {see link #1 at the bottom of the post}.
What do you think RunRev's approach will be to this move?
Are we going to continue with Box2D which is merely a physics
engine not a full
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