Standalone Build Error
Mac 0S 10.5
Revolution Version 2.8.1-Build 472
I have a 9 MB project with 450 cards. Everything works fine within the
Revolution application environment.
But when I attempt to save it as a standalone application, I get an error that
stops the build. This happens about
> I have a 9 MB project with 450 cards. Everything works fine within the
> Revolution application environment.
>
> But when I attempt to save it as a standalone application, I get an error that
> stops the build. This happens about two hours into the build, during "Removing
> development properties
Sarah wrote in part:
>>
The error message translates to "can't find stack". In the standalone
settings, do you refer to any other stack?
Are you using any externals and if so, do you have them for
all the platforms you are building for.
<<
Thanks for the quick response, Sarah.
This project has a
However, I want to avoid reconstructing the entire stack in this manner,
because I noticed that the ID's of the controls change when the cards are
pasted into a new stack. I do have ID references within the stack, and I don't
want to create unforeseen problems in a large stack that I very carefull
Hi Ted,
From experience, I know that Revolution has difficulties building
standalones with so many controls. MetaCard has a very different
standalone builder. I suggest you give MetaCard a try.
Feel free to send me an e-mail off-list, if you can't get this
problem solved.
Best regards,
Stephen Barncard wrote:
>>
perhaps one should use unique names for the objects, and get the ids
from the names.
get the long id of grp "Bond007" of stack "M"
<<
Yes, Stephen, you are right.
Thankfully, I did that most of the time.
Ted
___
use-
Mark Schonewille wrote:
>>
>From experience, I know that Revolution has difficulties building
standalones with so many controls. MetaCard has a very different
standalone builder. I suggest you give MetaCard a try.
Feel free to send me an e-mail off-list, if you can't get this
problem solved